// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using Newtonsoft.Json; using osu.Framework.Testing; using osu.Game.Database; using osu.Game.Online.API.Requests.Responses; using osu.Game.Rulesets; using osu.Game.Scoring; namespace osu.Game.Beatmaps { [ExcludeFromDynamicCompile] [Serializable] [Table(@"BeatmapInfo")] public class EFBeatmapInfo : IEquatable, IHasPrimaryKey, IBeatmapInfo { public int ID { get; set; } public bool IsManaged => ID > 0; public int BeatmapVersion; private int? onlineID; [JsonProperty("id")] [Column("OnlineBeatmapID")] public int? OnlineID { get => onlineID; set => onlineID = value > 0 ? value : null; } [JsonIgnore] public int BeatmapSetInfoID { get; set; } public BeatmapOnlineStatus Status { get; set; } = BeatmapOnlineStatus.None; [Required] public EFBeatmapSetInfo BeatmapSet { get; set; } public EFBeatmapMetadata Metadata { get; set; } [JsonIgnore] public int BaseDifficultyID { get; set; } public EFBeatmapDifficulty BaseDifficulty { get; set; } [NotMapped] public APIBeatmap OnlineInfo { get; set; } [NotMapped] public int? MaxCombo { get; set; } /// /// The playable length in milliseconds of this beatmap. /// public double Length { get; set; } /// /// The most common BPM of this beatmap. /// public double BPM { get; set; } public string Path { get; set; } [JsonProperty("file_sha2")] public string Hash { get; set; } [JsonIgnore] public bool Hidden { get; set; } /// /// MD5 is kept for legacy support (matching against replays, osu-web-10 etc.). /// [JsonProperty("file_md5")] public string MD5Hash { get; set; } // General public double AudioLeadIn { get; set; } public float StackLeniency { get; set; } = 0.7f; public bool SpecialStyle { get; set; } public int RulesetID { get; set; } public EFRulesetInfo Ruleset { get; set; } public bool LetterboxInBreaks { get; set; } public bool WidescreenStoryboard { get; set; } public bool EpilepsyWarning { get; set; } /// /// Whether or not sound samples should change rate when playing with speed-changing mods. /// TODO: only read/write supported for now, requires implementation in gameplay. /// public bool SamplesMatchPlaybackRate { get; set; } public CountdownType Countdown { get; set; } = CountdownType.Normal; /// /// The number of beats to move the countdown backwards (compared to its default location). /// public int CountdownOffset { get; set; } [NotMapped] public int[] Bookmarks { get; set; } = Array.Empty(); public double DistanceSpacing { get; set; } public int BeatDivisor { get; set; } public int GridSize { get; set; } public double TimelineZoom { get; set; } // Metadata [Column("Version")] public string DifficultyName { get; set; } [JsonProperty("difficulty_rating")] [Column("StarDifficulty")] public double StarRating { get; set; } /// /// Currently only populated for beatmap deletion. Use to query scores. /// public List Scores { get; set; } [JsonIgnore] public DifficultyRating DifficultyRating => BeatmapDifficultyCache.GetDifficultyRating(StarRating); public override string ToString() => this.GetDisplayTitle(); public bool Equals(EFBeatmapInfo other) { if (ReferenceEquals(this, other)) return true; if (other == null) return false; if (ID != 0 && other.ID != 0) return ID == other.ID; return false; } public bool Equals(IBeatmapInfo other) => other is EFBeatmapInfo b && Equals(b); public bool AudioEquals(EFBeatmapInfo other) => other != null && BeatmapSet != null && other.BeatmapSet != null && BeatmapSet.Hash == other.BeatmapSet.Hash && (Metadata ?? BeatmapSet.Metadata).AudioFile == (other.Metadata ?? other.BeatmapSet.Metadata).AudioFile; public bool BackgroundEquals(EFBeatmapInfo other) => other != null && BeatmapSet != null && other.BeatmapSet != null && BeatmapSet.Hash == other.BeatmapSet.Hash && (Metadata ?? BeatmapSet.Metadata).BackgroundFile == (other.Metadata ?? other.BeatmapSet.Metadata).BackgroundFile; /// /// Returns a shallow-clone of this . /// public EFBeatmapInfo Clone() => (EFBeatmapInfo)MemberwiseClone(); #region Implementation of IHasOnlineID int IHasOnlineID.OnlineID => OnlineID ?? -1; #endregion #region Implementation of IBeatmapInfo [JsonIgnore] IBeatmapMetadataInfo IBeatmapInfo.Metadata => Metadata ?? BeatmapSet?.Metadata ?? new EFBeatmapMetadata(); [JsonIgnore] IBeatmapDifficultyInfo IBeatmapInfo.Difficulty => BaseDifficulty; [JsonIgnore] IBeatmapSetInfo IBeatmapInfo.BeatmapSet => BeatmapSet; [JsonIgnore] IRulesetInfo IBeatmapInfo.Ruleset => Ruleset; #endregion } }