// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders { public class SliderCircleSelectionBlueprint : OsuSelectionBlueprint { private readonly SliderPosition position; private readonly HitCirclePiece circlePiece; public SliderCircleSelectionBlueprint(DrawableSlider slider, SliderPosition position) : base(slider) { this.position = position; InternalChild = circlePiece = new HitCirclePiece(); Select(); } protected override void Update() { base.Update(); circlePiece.UpdateFrom(position == SliderPosition.Start ? HitObject.HeadCircle : HitObject.TailCircle); } // Todo: This is temporary, since the slider circle masks don't do anything special yet. In the future they will handle input. public override bool HandlePositionalInput => false; } }