// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using NUnit.Framework; using osu.Framework.Screens; using osu.Framework.Testing; using osu.Game.Audio; using osu.Game.Beatmaps; using osu.Game.Input.Bindings; using osu.Game.Rulesets; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.UI; using osu.Game.Screens.Edit.Compose.Components; using osu.Game.Tests.Beatmaps; using osuTK.Input; namespace osu.Game.Tests.Visual.Editing { public partial class TestScenePlacementBlueprint : EditorTestScene { protected override Ruleset CreateEditorRuleset() => new OsuRuleset(); protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false); private GlobalActionContainer globalActionContainer => this.ChildrenOfType().Single(); [Test] public void TestCommitPlacementViaGlobalAction() { Playfield playfield = null!; AddStep("select slider placement tool", () => InputManager.Key(Key.Number3)); AddStep("move mouse to top left of playfield", () => { playfield = this.ChildrenOfType().Single(); var location = (3 * playfield.ScreenSpaceDrawQuad.TopLeft + playfield.ScreenSpaceDrawQuad.BottomRight) / 4; InputManager.MoveMouseTo(location); }); AddStep("begin placement", () => InputManager.Click(MouseButton.Left)); AddStep("move mouse to bottom right of playfield", () => { var location = (playfield.ScreenSpaceDrawQuad.TopLeft + 3 * playfield.ScreenSpaceDrawQuad.BottomRight) / 4; InputManager.MoveMouseTo(location); }); AddStep("confirm via global action", () => { globalActionContainer.TriggerPressed(GlobalAction.Select); globalActionContainer.TriggerReleased(GlobalAction.Select); }); AddAssert("slider placed", () => EditorBeatmap.HitObjects.Count, () => Is.EqualTo(1)); } [Test] public void TestAbortPlacementViaGlobalAction() { Playfield playfield = null!; AddStep("select slider placement tool", () => InputManager.Key(Key.Number3)); AddStep("move mouse to top left of playfield", () => { playfield = this.ChildrenOfType().Single(); var location = (3 * playfield.ScreenSpaceDrawQuad.TopLeft + playfield.ScreenSpaceDrawQuad.BottomRight) / 4; InputManager.MoveMouseTo(location); }); AddStep("begin placement", () => InputManager.Click(MouseButton.Left)); AddStep("move mouse to bottom right of playfield", () => { var location = (playfield.ScreenSpaceDrawQuad.TopLeft + 3 * playfield.ScreenSpaceDrawQuad.BottomRight) / 4; InputManager.MoveMouseTo(location); }); AddStep("abort via global action", () => { globalActionContainer.TriggerPressed(GlobalAction.Back); globalActionContainer.TriggerReleased(GlobalAction.Back); }); AddAssert("editor is still current", () => Editor.IsCurrentScreen()); AddAssert("slider not placed", () => EditorBeatmap.HitObjects.Count, () => Is.EqualTo(0)); AddAssert("no active placement", () => this.ChildrenOfType().Single().CurrentPlacement.PlacementActive, () => Is.EqualTo(PlacementBlueprint.PlacementState.Waiting)); } [Test] public void TestCommitPlacementViaToolChange() { Playfield playfield = null!; AddStep("select slider placement tool", () => InputManager.Key(Key.Number3)); AddStep("move mouse to top left of playfield", () => { playfield = this.ChildrenOfType().Single(); var location = (3 * playfield.ScreenSpaceDrawQuad.TopLeft + playfield.ScreenSpaceDrawQuad.BottomRight) / 4; InputManager.MoveMouseTo(location); }); AddStep("begin placement", () => InputManager.Click(MouseButton.Left)); AddStep("move mouse to bottom right of playfield", () => { var location = (playfield.ScreenSpaceDrawQuad.TopLeft + 3 * playfield.ScreenSpaceDrawQuad.BottomRight) / 4; InputManager.MoveMouseTo(location); }); AddStep("change tool to circle", () => InputManager.Key(Key.Number2)); AddAssert("slider placed", () => EditorBeatmap.HitObjects.Count, () => Is.EqualTo(1)); } [Test] public void TestAutomaticBankAssignment() { AddStep("add object with soft bank", () => EditorBeatmap.Add(new HitCircle { StartTime = 0, Samples = { new HitSampleInfo(name: HitSampleInfo.HIT_NORMAL, bank: HitSampleInfo.BANK_SOFT, volume: 70), new HitSampleInfo(name: HitSampleInfo.HIT_WHISTLE, bank: HitSampleInfo.BANK_DRUM, volume: 70), } })); AddStep("seek to 500", () => EditorClock.Seek(500)); // previous object is the one at time 0 AddStep("enable automatic bank assignment", () => { InputManager.PressKey(Key.LShift); InputManager.PressKey(Key.LAlt); InputManager.Key(Key.Q); InputManager.ReleaseKey(Key.LAlt); InputManager.ReleaseKey(Key.LShift); }); AddStep("select circle placement tool", () => InputManager.Key(Key.Number2)); AddStep("move mouse to center of playfield", () => InputManager.MoveMouseTo(this.ChildrenOfType().Single())); AddStep("place circle", () => InputManager.Click(MouseButton.Left)); AddAssert("circle has soft bank", () => EditorBeatmap.HitObjects[1].Samples.Single().Bank, () => Is.EqualTo(HitSampleInfo.BANK_SOFT)); AddAssert("circle inherited volume", () => EditorBeatmap.HitObjects[1].Samples.All(s => s.Volume == 70)); AddStep("seek to 250", () => EditorClock.Seek(250)); // previous object is the one at time 0 AddStep("enable clap addition", () => InputManager.Key(Key.R)); AddStep("select circle placement tool", () => InputManager.Key(Key.Number2)); AddStep("move mouse to center of playfield", () => InputManager.MoveMouseTo(this.ChildrenOfType().Single())); AddStep("place circle", () => InputManager.Click(MouseButton.Left)); AddAssert("circle has 2 samples", () => EditorBeatmap.HitObjects[1].Samples, () => Has.Count.EqualTo(2)); AddAssert("normal sample has soft bank", () => EditorBeatmap.HitObjects[1].Samples.Single(s => s.Name == HitSampleInfo.HIT_NORMAL).Bank, () => Is.EqualTo(HitSampleInfo.BANK_SOFT)); AddAssert("clap sample has drum bank", () => EditorBeatmap.HitObjects[1].Samples.Single(s => s.Name == HitSampleInfo.HIT_CLAP).Bank, () => Is.EqualTo(HitSampleInfo.BANK_DRUM)); AddAssert("circle inherited volume", () => EditorBeatmap.HitObjects[1].Samples.All(s => s.Volume == 70)); AddStep("seek to 1000", () => EditorClock.Seek(1000)); // previous object is the one at time 500, which has no additions AddStep("select circle placement tool", () => InputManager.Key(Key.Number2)); AddStep("move mouse to center of playfield", () => InputManager.MoveMouseTo(this.ChildrenOfType().Single())); AddStep("place circle", () => InputManager.Click(MouseButton.Left)); AddAssert("circle has 2 samples", () => EditorBeatmap.HitObjects[3].Samples, () => Has.Count.EqualTo(2)); AddAssert("all samples have soft bank", () => EditorBeatmap.HitObjects[3].Samples.All(s => s.Bank == HitSampleInfo.BANK_SOFT)); AddAssert("circle inherited volume", () => EditorBeatmap.HitObjects[3].Samples.All(s => s.Volume == 70)); } [Test] public void TestVolumeIsInheritedFromLastObject() { AddStep("add object with soft bank", () => EditorBeatmap.Add(new HitCircle { StartTime = 0, Samples = { new HitSampleInfo(name: HitSampleInfo.HIT_NORMAL, bank: HitSampleInfo.BANK_SOFT, volume: 70), } })); AddStep("seek to 500", () => EditorClock.Seek(500)); AddStep("select drum bank", () => { InputManager.PressKey(Key.LShift); InputManager.Key(Key.R); InputManager.ReleaseKey(Key.LShift); }); AddStep("select circle placement tool", () => InputManager.Key(Key.Number2)); AddStep("move mouse to center of playfield", () => InputManager.MoveMouseTo(this.ChildrenOfType().Single())); AddStep("place circle", () => InputManager.Click(MouseButton.Left)); AddAssert("circle has drum bank", () => EditorBeatmap.HitObjects[1].Samples.All(s => s.Bank == HitSampleInfo.BANK_DRUM)); AddAssert("circle inherited volume", () => EditorBeatmap.HitObjects[1].Samples.All(s => s.Volume == 70)); } [Test] public void TestNodeSamplesAndSamplesAreSame() { Playfield playfield = null!; AddStep("select drum bank", () => { InputManager.PressKey(Key.LShift); InputManager.PressKey(Key.LAlt); InputManager.Key(Key.R); InputManager.ReleaseKey(Key.LAlt); InputManager.ReleaseKey(Key.LShift); }); AddStep("enable clap addition", () => InputManager.Key(Key.R)); AddStep("select slider placement tool", () => InputManager.Key(Key.Number3)); AddStep("move mouse to top left of playfield", () => { playfield = this.ChildrenOfType().Single(); var location = (3 * playfield.ScreenSpaceDrawQuad.TopLeft + playfield.ScreenSpaceDrawQuad.BottomRight) / 4; InputManager.MoveMouseTo(location); }); AddStep("begin placement", () => InputManager.Click(MouseButton.Left)); AddStep("move mouse to bottom right of playfield", () => { var location = (playfield.ScreenSpaceDrawQuad.TopLeft + 3 * playfield.ScreenSpaceDrawQuad.BottomRight) / 4; InputManager.MoveMouseTo(location); }); AddStep("confirm via global action", () => { globalActionContainer.TriggerPressed(GlobalAction.Select); globalActionContainer.TriggerReleased(GlobalAction.Select); }); AddAssert("slider placed", () => EditorBeatmap.HitObjects.Count, () => Is.EqualTo(1)); AddAssert("slider samples have drum bank", () => EditorBeatmap.HitObjects[0].Samples.All(s => s.Bank == HitSampleInfo.BANK_DRUM)); AddAssert("slider node samples have drum bank", () => ((IHasRepeats)EditorBeatmap.HitObjects[0]).NodeSamples.SelectMany(s => s).All(s => s.Bank == HitSampleInfo.BANK_DRUM)); AddAssert("slider samples have clap addition", () => EditorBeatmap.HitObjects[0].Samples.Select(s => s.Name), () => Does.Contain(HitSampleInfo.HIT_CLAP)); AddAssert("slider node samples have clap addition", () => ((IHasRepeats)EditorBeatmap.HitObjects[0]).NodeSamples.All(samples => samples.Any(s => s.Name == HitSampleInfo.HIT_CLAP))); } } }