// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Localisation; using osu.Game.Beatmaps.Drawables; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osuTK; namespace osu.Game.Screens.Select.Carousel { public class SetPanelContent : CompositeDrawable { // Disallow interacting with difficulty icons on a panel until the panel has been selected. public override bool PropagatePositionalInputSubTree => carouselSet.State.Value == CarouselItemState.Selected; private readonly CarouselBeatmapSet carouselSet; public SetPanelContent(CarouselBeatmapSet carouselSet) { this.carouselSet = carouselSet; // required to ensure we load as soon as any part of the panel comes on screen RelativeSizeAxes = Axes.Both; } [BackgroundDependencyLoader] private void load() { var beatmapSet = carouselSet.BeatmapSet; InternalChild = new FillFlowContainer { // required to ensure we load as soon as any part of the panel comes on screen RelativeSizeAxes = Axes.Both, Direction = FillDirection.Vertical, Padding = new MarginPadding { Top = 5, Left = 18, Right = 10, Bottom = 10 }, Children = new Drawable[] { new OsuSpriteText { Text = new RomanisableString(beatmapSet.Metadata.TitleUnicode, beatmapSet.Metadata.Title), Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 22, italics: true), Shadow = true, }, new OsuSpriteText { Text = new RomanisableString(beatmapSet.Metadata.ArtistUnicode, beatmapSet.Metadata.Artist), Font = OsuFont.GetFont(weight: FontWeight.SemiBold, size: 17, italics: true), Shadow = true, }, new FillFlowContainer { Direction = FillDirection.Horizontal, AutoSizeAxes = Axes.Both, Margin = new MarginPadding { Top = 5 }, Children = new Drawable[] { new BeatmapSetOnlineStatusPill { AutoSizeAxes = Axes.Both, Origin = Anchor.CentreLeft, Anchor = Anchor.CentreLeft, Margin = new MarginPadding { Right = 5 }, TextSize = 11, TextPadding = new MarginPadding { Horizontal = 8, Vertical = 2 }, Status = beatmapSet.Status }, new FillFlowContainer { AutoSizeAxes = Axes.Both, Spacing = new Vector2(3), ChildrenEnumerable = getDifficultyIcons(), }, } } } }; } private const int maximum_difficulty_icons = 18; private IEnumerable getDifficultyIcons() { var beatmaps = carouselSet.Beatmaps.ToList(); return beatmaps.Count > maximum_difficulty_icons ? (IEnumerable)beatmaps.GroupBy(b => b.BeatmapInfo.Ruleset) .Select(group => new FilterableGroupedDifficultyIcon(group.ToList(), group.Last().BeatmapInfo.Ruleset)) : beatmaps.Select(b => new FilterableDifficultyIcon(b)); } } }