// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using NUnit.Framework; using osu.Game.Beatmaps; using osu.Game.Rulesets.Mania.Mods; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Replays; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Replays; using osu.Game.Tests.Visual; namespace osu.Game.Rulesets.Mania.Tests.Mods { public partial class TestSceneManiaModDoubleTime : ModTestScene { private const double offset = 18; protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset(); [Test] public void TestHitWindowWithoutDoubleTime() => CreateModTest(new ModTestData { PassCondition = () => Player.ScoreProcessor.JudgedHits > 0 && Player.ScoreProcessor.Accuracy.Value != 1, Autoplay = false, Beatmap = new Beatmap { BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo }, Difficulty = { OverallDifficulty = 10 }, HitObjects = new List { new Note { StartTime = 1000 } }, }, ReplayFrames = new List { new ManiaReplayFrame(1000 + offset, ManiaAction.Key1) } }); [Test] public void TestHitWindowWithDoubleTime() => CreateModTest(new ModTestData { Mod = new ManiaModDoubleTime(), PassCondition = () => Player.ScoreProcessor.JudgedHits > 0 && Player.ScoreProcessor.Accuracy.Value == 1, Autoplay = false, Beatmap = new Beatmap { BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo }, Difficulty = { OverallDifficulty = 10 }, HitObjects = new List { new Note { StartTime = 1000 } }, }, ReplayFrames = new List { new ManiaReplayFrame(1000 + offset, ManiaAction.Key1) } }); } }