// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; namespace osu.Game.Screens.Play.HUD { public partial class KeyCounterActionTrigger : InputTrigger, IKeyBindingHandler where T : struct { public T Action { get; } public KeyCounterActionTrigger(T action) : base($"B{(int)(object)action + 1}") { Action = action; } public bool OnPressed(KeyBindingPressEvent e) { if (!EqualityComparer.Default.Equals(e.Action, Action)) return false; Activate(Clock.Rate >= 0); return false; } public void OnReleased(KeyBindingReleaseEvent e) { if (!EqualityComparer.Default.Equals(e.Action, Action)) return; Deactivate(Clock.Rate >= 0); } } }