// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using System; using System.Collections.Generic; using System.Linq; using System.Threading; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Input; using osu.Framework.Testing; using osu.Framework.Timing; using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Rulesets; using osu.Game.Rulesets.Difficulty; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Legacy; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.UI; using osuTK; using osuTK.Graphics; namespace osu.Game.Tests.Visual.Gameplay { public partial class TestScenePoolingRuleset : OsuTestScene { private const double time_between_objects = 1000; private TestDrawablePoolingRuleset drawableRuleset; private TestPlayfield playfield => (TestPlayfield)drawableRuleset.Playfield; [Test] public void TestReusedWithHitObjectsSpacedFarApart() { ManualClock clock = null; createTest(new Beatmap { HitObjects = { new HitObject(), new HitObject { StartTime = time_between_objects } } }, 1, () => new FramedClock(clock = new ManualClock())); DrawableTestHitObject firstObject = null; AddUntilStep("first object shown", () => this.ChildrenOfType().SingleOrDefault()?.HitObject == drawableRuleset.Beatmap.HitObjects[0]); AddStep("get DHO", () => firstObject = this.ChildrenOfType().Single()); AddStep("fast forward to second object", () => clock.CurrentTime = drawableRuleset.Beatmap.HitObjects[1].StartTime); AddUntilStep("second object shown", () => this.ChildrenOfType().SingleOrDefault()?.HitObject == drawableRuleset.Beatmap.HitObjects[1]); AddAssert("DHO reused", () => this.ChildrenOfType().Single() == firstObject); } [Test] public void TestCustomTransformsClearedBetweenReuses() { ManualClock clock = null; createTest(new Beatmap { HitObjects = { new HitObject(), new HitObject { StartTime = 2000 } } }, 1, () => new FramedClock(clock = new ManualClock())); DrawableTestHitObject firstObject = null; Vector2 position = default; AddUntilStep("first object shown", () => this.ChildrenOfType().SingleOrDefault()?.HitObject == drawableRuleset.Beatmap.HitObjects[0]); AddStep("get DHO", () => firstObject = this.ChildrenOfType().Single()); AddStep("store position", () => position = firstObject.Position); AddStep("add custom transform", () => firstObject.ApplyCustomUpdateState += onStateUpdate); AddStep("fast forward past first object", () => clock.CurrentTime = 1500); AddStep("unapply custom transform", () => firstObject.ApplyCustomUpdateState -= onStateUpdate); AddStep("fast forward to second object", () => clock.CurrentTime = drawableRuleset.Beatmap.HitObjects[1].StartTime); AddUntilStep("second object shown", () => this.ChildrenOfType().SingleOrDefault()?.HitObject == drawableRuleset.Beatmap.HitObjects[1]); AddAssert("DHO reused", () => this.ChildrenOfType().Single() == firstObject); AddAssert("object in new position", () => firstObject.Position != position); void onStateUpdate(DrawableHitObject hitObject, ArmedState state) { using (hitObject.BeginAbsoluteSequence(hitObject.StateUpdateTime)) hitObject.MoveToOffset(new Vector2(-100, 0)); } } [Test] public void TestNotReusedWithHitObjectsSpacedClose() { ManualClock clock = null; createTest(new Beatmap { HitObjects = { new HitObject(), new HitObject { StartTime = 250 } } }, 2, () => new FramedClock(clock = new ManualClock())); AddStep("fast forward to second object", () => clock.CurrentTime = drawableRuleset.Beatmap.HitObjects[1].StartTime); AddUntilStep("two DHOs shown", () => this.ChildrenOfType().Count() == 2); AddAssert("DHOs have different hitobjects", () => this.ChildrenOfType().ElementAt(0).HitObject != this.ChildrenOfType().ElementAt(1).HitObject); } [Test] public void TestManyHitObjects() { var beatmap = new Beatmap(); for (int i = 0; i < 500; i++) beatmap.HitObjects.Add(new HitObject { StartTime = i * 10 }); createTest(beatmap, 100); AddUntilStep("any DHOs shown", () => this.ChildrenOfType().Any()); AddUntilStep("no DHOs shown", () => !this.ChildrenOfType().Any()); } [Test] public void TestRevertResult() { ManualClock clock = null; Beatmap beatmap; createTest(beatmap = new Beatmap { HitObjects = { new TestHitObject { StartTime = 0 }, new TestHitObject { StartTime = 500 }, new TestHitObject { StartTime = 1000 }, } }, 10, () => new FramedClock(clock = new ManualClock())); AddStep("fast forward to end", () => clock.CurrentTime = beatmap.HitObjects[^1].GetEndTime() + 100); AddUntilStep("all judged", () => playfield.JudgedObjects.Count, () => Is.EqualTo(3)); AddStep("rewind to middle", () => clock.CurrentTime = beatmap.HitObjects[1].StartTime - 100); AddUntilStep("some results reverted", () => playfield.JudgedObjects.Count, () => Is.EqualTo(1)); AddStep("fast forward to end", () => clock.CurrentTime = beatmap.HitObjects[^1].GetEndTime() + 100); AddUntilStep("all judged", () => playfield.JudgedObjects.Count, () => Is.EqualTo(3)); AddStep("disable frame stability", () => drawableRuleset.FrameStablePlayback = false); AddStep("instant seek to start", () => clock.CurrentTime = beatmap.HitObjects[0].StartTime - 100); AddAssert("all results reverted", () => playfield.JudgedObjects.Count, () => Is.EqualTo(0)); } [Test] public void TestApplyHitResultOnKilled() { ManualClock clock = null; var beatmap = new Beatmap(); beatmap.HitObjects.Add(new TestKilledHitObject { Duration = 20 }); createTest(beatmap, 10, () => new FramedClock(clock = new ManualClock())); AddStep("skip past object", () => clock.CurrentTime = beatmap.HitObjects[0].GetEndTime() + 1000); AddAssert("object judged", () => playfield.JudgedObjects.Count == 1); } private void createTest(IBeatmap beatmap, int poolSize, Func createClock = null) { AddStep("create test", () => { var ruleset = new TestPoolingRuleset(); drawableRuleset = (TestDrawablePoolingRuleset)ruleset.CreateDrawableRulesetWith(CreateWorkingBeatmap(beatmap).GetPlayableBeatmap(ruleset.RulesetInfo)); drawableRuleset.FrameStablePlayback = true; drawableRuleset.PoolSize = poolSize; Child = new Container { RelativeSizeAxes = Axes.Both, Clock = createClock?.Invoke() ?? new FramedOffsetClock(Clock, false) { Offset = -Clock.CurrentTime }, Child = drawableRuleset }; }); } #region Ruleset private class TestPoolingRuleset : Ruleset { public override IEnumerable GetModsFor(ModType type) => throw new NotImplementedException(); public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList mods = null) => new TestDrawablePoolingRuleset(this, beatmap, mods); public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TestBeatmapConverter(beatmap, this); public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => throw new NotImplementedException(); public override string Description { get; } = string.Empty; public override string ShortName { get; } = string.Empty; } private partial class TestDrawablePoolingRuleset : DrawableRuleset { public int PoolSize; public TestDrawablePoolingRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList mods = null) : base(ruleset, beatmap, mods) { } public override DrawableHitObject CreateDrawableRepresentation(TestHitObject h) => null; protected override PassThroughInputManager CreateInputManager() => new PassThroughInputManager(); protected override Playfield CreatePlayfield() => new TestPlayfield(PoolSize); } private partial class TestPlayfield : Playfield { public readonly HashSet JudgedObjects = new HashSet(); private readonly int poolSize; public TestPlayfield(int poolSize) { this.poolSize = poolSize; AddInternal(HitObjectContainer); NewResult += (_, r) => { Assert.That(JudgedObjects, Has.No.Member(r.HitObject)); JudgedObjects.Add(r.HitObject); }; RevertResult += r => { Assert.That(JudgedObjects, Has.Member(r.HitObject)); JudgedObjects.Remove(r.HitObject); }; } [BackgroundDependencyLoader] private void load() { RegisterPool(poolSize); RegisterPool(poolSize); } protected override HitObjectLifetimeEntry CreateLifetimeEntry(HitObject hitObject) => new TestHitObjectLifetimeEntry(hitObject); protected override GameplayCursorContainer CreateCursor() => null; } private class TestHitObjectLifetimeEntry : HitObjectLifetimeEntry { public TestHitObjectLifetimeEntry(HitObject hitObject) : base(hitObject) { } protected override double InitialLifetimeOffset => 0; } private class TestBeatmapConverter : BeatmapConverter { public TestBeatmapConverter(IBeatmap beatmap, Ruleset ruleset) : base(beatmap, ruleset) { } public override bool CanConvert() => true; protected override IEnumerable ConvertHitObject(HitObject original, IBeatmap beatmap, CancellationToken cancellationToken) { switch (original) { case TestKilledHitObject h: yield return h; break; default: yield return new TestHitObject { StartTime = original.StartTime, Duration = 250 }; break; } } } #endregion #region HitObjects private class TestHitObject : ConvertHitObject, IHasDuration { public double EndTime => StartTime + Duration; public double Duration { get; set; } } private partial class DrawableTestHitObject : DrawableHitObject { public DrawableTestHitObject() : base(null) { Anchor = Anchor.Centre; Origin = Anchor.Centre; Size = new Vector2(50, 50); Colour = new Color4(RNG.NextSingle(), RNG.NextSingle(), RNG.NextSingle(), 1f); } [BackgroundDependencyLoader] private void load() { AddInternal(new Circle { RelativeSizeAxes = Axes.Both, }); } protected override void OnApply() { base.OnApply(); Position = new Vector2(RNG.Next(-200, 200), RNG.Next(-200, 200)); } protected override void CheckForResult(bool userTriggered, double timeOffset) { if (timeOffset > HitObject.Duration) ApplyResult(r => r.Type = r.Judgement.MaxResult); } protected override void UpdateHitStateTransforms(ArmedState state) { base.UpdateHitStateTransforms(state); switch (state) { case ArmedState.Hit: case ArmedState.Miss: this.FadeOut(250); break; } } } private class TestKilledHitObject : TestHitObject { } private partial class DrawableTestKilledHitObject : DrawableHitObject { public DrawableTestKilledHitObject() : base(null) { } protected override void UpdateHitStateTransforms(ArmedState state) { base.UpdateHitStateTransforms(state); Expire(); } public override void OnKilled() { base.OnKilled(); ApplyResult(r => r.Type = r.Judgement.MinResult); } } #endregion } }