using System; using OpenTK; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Beatmaps; namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts { /// /// Represents a part of the summary timeline.. /// internal abstract class TimelinePart : CompositeDrawable { private readonly Container timeline; protected TimelinePart() { AddInternal(timeline = new Container { RelativeSizeAxes = Axes.Both }); } [BackgroundDependencyLoader] private void load(OsuGameBase osuGame) { osuGame.Beatmap.ValueChanged += b => { timeline.Clear(); timeline.RelativeChildSize = new Vector2((float)Math.Max(1, b.Track.Length), 1); LoadBeatmap(b); }; timeline.RelativeChildSize = new Vector2((float)Math.Max(1, osuGame.Beatmap.Value.Track.Length), 1); LoadBeatmap(osuGame.Beatmap); } protected void Add(Drawable visualisation) => timeline.Add(visualisation); protected abstract void LoadBeatmap(WorkingBeatmap beatmap); } }