using osu.Framework.Allocation; using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations; namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts { /// /// The part of the timeline that displays bookmarks. /// internal class BookmarkPart : TimelinePart { protected override void LoadBeatmap(WorkingBeatmap beatmap) { foreach (int bookmark in beatmap.BeatmapInfo.Bookmarks) Add(new BookmarkVisualisation(bookmark)); } private class BookmarkVisualisation : PointVisualisation { public BookmarkVisualisation(double startTime) : base(startTime) { } [BackgroundDependencyLoader] private void load(OsuColour colours) => Colour = colours.Blue; } } }