using Microsoft.EntityFrameworkCore.Migrations; namespace osu.Game.Migrations { public partial class RemoveNegativeSetIDs : Migration { protected override void Up(MigrationBuilder migrationBuilder) { // There was a change that baetmaps were being loaded with "-1" online IDs, which is completely incorrect. // This ensures there will not be unique key conflicts as a result of these incorrectly imported beatmaps. migrationBuilder.Sql("UPDATE BeatmapSetInfo SET OnlineBeatmapSetID = null WHERE OnlineBeatmapSetID <= 0"); } protected override void Down(MigrationBuilder migrationBuilder) { } } }