// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Platform; using osu.Framework.Threading; using osu.Game.Graphics; using osu.Game.Tournament.Components; using osu.Game.Tournament.Models; using osu.Game.Tournament.Screens; using osu.Game.Tournament.Screens.Drawings; using osu.Game.Tournament.Screens.Editors; using osu.Game.Tournament.Screens.Gameplay; using osu.Game.Tournament.Screens.Ladder; using osu.Game.Tournament.Screens.MapPool; using osu.Game.Tournament.Screens.Schedule; using osu.Game.Tournament.Screens.Setup; using osu.Game.Tournament.Screens.Showcase; using osu.Game.Tournament.Screens.TeamIntro; using osu.Game.Tournament.Screens.TeamWin; using osuTK; using osuTK.Graphics; namespace osu.Game.Tournament { [Cached] public class TournamentSceneManager : CompositeDrawable { private Container screens; private TourneyVideo video; public const float CONTROL_AREA_WIDTH = 160; public const float STREAM_AREA_WIDTH = 1366; public const double REQUIRED_WIDTH = CONTROL_AREA_WIDTH * 2 + STREAM_AREA_WIDTH; [Cached] private TournamentMatchChatDisplay chat = new TournamentMatchChatDisplay(); private Container chatContainer; private FillFlowContainer buttons; public TournamentSceneManager() { RelativeSizeAxes = Axes.Both; } [BackgroundDependencyLoader] private void load(LadderInfo ladder, Storage storage) { InternalChildren = new Drawable[] { new Container { RelativeSizeAxes = Axes.Y, X = CONTROL_AREA_WIDTH, FillMode = FillMode.Fit, FillAspectRatio = 16 / 9f, Anchor = Anchor.TopLeft, Origin = Anchor.TopLeft, Width = STREAM_AREA_WIDTH, //Masking = true, Children = new Drawable[] { video = new TourneyVideo("main", true) { Loop = true, RelativeSizeAxes = Axes.Both, }, screens = new Container { RelativeSizeAxes = Axes.Both, Children = new Drawable[] { new SetupScreen(), new ScheduleScreen(), new LadderScreen(), new LadderEditorScreen(), new TeamEditorScreen(), new RoundEditorScreen(), new ShowcaseScreen(), new MapPoolScreen(), new TeamIntroScreen(), new SeedingScreen(), new DrawingsScreen(), new GameplayScreen(), new TeamWinScreen() } }, chatContainer = new Container { RelativeSizeAxes = Axes.Both, Child = chat }, } }, new Container { RelativeSizeAxes = Axes.Y, Width = CONTROL_AREA_WIDTH, Children = new Drawable[] { new Box { Colour = Color4.Black, RelativeSizeAxes = Axes.Both, }, buttons = new FillFlowContainer { RelativeSizeAxes = Axes.Both, Direction = FillDirection.Vertical, Spacing = new Vector2(5), Padding = new MarginPadding(5), Children = new Drawable[] { new ScreenButton(typeof(SetupScreen)) { Text = "Setup", RequestSelection = SetScreen }, new Separator(), new ScreenButton(typeof(TeamEditorScreen)) { Text = "Team Editor", RequestSelection = SetScreen }, new ScreenButton(typeof(RoundEditorScreen)) { Text = "Rounds Editor", RequestSelection = SetScreen }, new ScreenButton(typeof(LadderEditorScreen)) { Text = "Bracket Editor", RequestSelection = SetScreen }, new Separator(), new ScreenButton(typeof(ScheduleScreen)) { Text = "Schedule", RequestSelection = SetScreen }, new ScreenButton(typeof(LadderScreen)) { Text = "Bracket", RequestSelection = SetScreen }, new Separator(), new ScreenButton(typeof(TeamIntroScreen)) { Text = "Team Intro", RequestSelection = SetScreen }, new ScreenButton(typeof(SeedingScreen)) { Text = "Seeding", RequestSelection = SetScreen }, new Separator(), new ScreenButton(typeof(MapPoolScreen)) { Text = "Map Pool", RequestSelection = SetScreen }, new ScreenButton(typeof(GameplayScreen)) { Text = "Gameplay", RequestSelection = SetScreen }, new Separator(), new ScreenButton(typeof(TeamWinScreen)) { Text = "Win", RequestSelection = SetScreen }, new Separator(), new ScreenButton(typeof(DrawingsScreen)) { Text = "Drawings", RequestSelection = SetScreen }, new ScreenButton(typeof(ShowcaseScreen)) { Text = "Showcase", RequestSelection = SetScreen }, } }, }, }, }; foreach (var drawable in screens) drawable.Hide(); SetScreen(typeof(SetupScreen)); } private float depth; private Drawable currentScreen; private ScheduledDelegate scheduledHide; private Drawable temporaryScreen; public void SetScreen(Drawable screen) { currentScreen?.Hide(); currentScreen = null; screens.Add(temporaryScreen = screen); } public void SetScreen(Type screenType) { temporaryScreen?.Expire(); var target = screens.FirstOrDefault(s => s.GetType() == screenType); if (target == null || currentScreen == target) return; if (scheduledHide?.Completed == false) { scheduledHide.RunTask(); scheduledHide.Cancel(); // see https://github.com/ppy/osu-framework/issues/2967 scheduledHide = null; } var lastScreen = currentScreen; currentScreen = target; if (currentScreen is IProvideVideo) { video.FadeOut(200); // delay the hide to avoid a double-fade transition. scheduledHide = Scheduler.AddDelayed(() => lastScreen?.Hide(), TournamentScreen.FADE_DELAY); } else { lastScreen?.Hide(); video.Show(); } screens.ChangeChildDepth(currentScreen, depth--); currentScreen.Show(); switch (currentScreen) { case MapPoolScreen _: chatContainer.FadeIn(TournamentScreen.FADE_DELAY); chatContainer.ResizeWidthTo(1, 500, Easing.OutQuint); break; case GameplayScreen _: chatContainer.FadeIn(TournamentScreen.FADE_DELAY); chatContainer.ResizeWidthTo(0.5f, 500, Easing.OutQuint); break; default: chatContainer.FadeOut(TournamentScreen.FADE_DELAY); break; } foreach (var s in buttons.OfType()) s.IsSelected = screenType == s.Type; } private class Separator : CompositeDrawable { public Separator() { RelativeSizeAxes = Axes.X; Height = 20; } } private class ScreenButton : TourneyButton { public readonly Type Type; public ScreenButton(Type type) { Type = type; BackgroundColour = OsuColour.Gray(0.2f); Action = () => RequestSelection(type); RelativeSizeAxes = Axes.X; } private bool isSelected; public Action RequestSelection; public bool IsSelected { get => isSelected; set { if (value == isSelected) return; isSelected = value; BackgroundColour = isSelected ? Color4.SkyBlue : OsuColour.Gray(0.2f); SpriteText.Colour = isSelected ? Color4.Black : Color4.White; } } } } }