// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Graphics; using osu.Game.Graphics.UserInterface; namespace osu.Game.Tournament.Screens.Setup { internal partial class ResolutionSelector : ActionableInfo { private const int minimum_window_height = 480; private const int maximum_window_height = 2160; public new Action? Action; private OsuNumberBox? numberBox; protected override Drawable CreateComponent() { var drawable = base.CreateComponent(); FlowContainer.Insert(-1, numberBox = new OsuNumberBox { Text = "1080", Width = 100 }); base.Action = () => { if (string.IsNullOrEmpty(numberBox.Text)) return; // box contains text if (!int.TryParse(numberBox.Text, out int number)) { // at this point, the only reason we can arrive here is if the input number was too big to parse into an int // so clamp to max allowed value number = maximum_window_height; } else { number = Math.Clamp(number, minimum_window_height, maximum_window_height); } // in case number got clamped, reset number in numberBox numberBox.Text = number.ToString(); Action?.Invoke(number); }; return drawable; } } }