// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Testing; using osu.Game.Overlays.Settings.Sections; using osu.Game.Skinning; using osu.Game.Skinning.Editor; namespace osu.Game.Tests.Visual.Navigation { public class TestSceneEditDefaultSkin : OsuGameTestScene { private SkinManager skinManager => Game.Dependencies.Get(); private SkinEditorOverlay skinEditor => Game.Dependencies.Get(); [Test] public void TestEditDefaultSkin() { AddAssert("is default skin", () => skinManager.CurrentSkinInfo.Value.ID == SkinInfo.DEFAULT_SKIN); AddStep("open settings", () => { Game.Settings.Show(); }); // Until step requires as settings has a delayed load. AddUntilStep("export button disabled", () => Game.Settings.ChildrenOfType().SingleOrDefault()?.Enabled.Value == false); // Will create a mutable skin. AddStep("open skin editor", () => skinEditor.Show()); // Until step required as the skin editor may take time to load (and an extra scheduled frame for the mutable part). AddUntilStep("is modified default skin", () => skinManager.CurrentSkinInfo.Value.ID != SkinInfo.DEFAULT_SKIN); AddAssert("is not protected", () => skinManager.CurrentSkinInfo.Value.PerformRead(s => !s.Protected)); AddUntilStep("export button enabled", () => Game.Settings.ChildrenOfType().SingleOrDefault()?.Enabled.Value == true); } } }