// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; using osuTK; namespace osu.Game.Rulesets.Osu.Tests.Mods { public class TestSceneOsuModSpunOut : OsuModTestScene { [Test] public void TestSpinnerAutoCompleted() => CreateModTest(new ModTestData { Mod = new OsuModSpunOut(), Autoplay = false, Beatmap = new Beatmap { HitObjects = new List { new Spinner { Position = new Vector2(256, 192), StartTime = 500, Duration = 2000 } } }, PassCondition = () => Player.ChildrenOfType().Single().Progress >= 1 }); } }