// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using osu.Framework.Allocation; using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.UI; using osu.Game.Screens.Edit; namespace osu.Game.Rulesets.Edit { /// /// A wrapper for a . Handles adding visual representations of s to the underlying . /// internal partial class DrawableEditorRulesetWrapper : CompositeDrawable where TObject : HitObject { public Playfield Playfield => drawableRuleset.Playfield; private readonly DrawableRuleset drawableRuleset; [Resolved] private EditorBeatmap beatmap { get; set; } = null!; public DrawableEditorRulesetWrapper(DrawableRuleset drawableRuleset) { this.drawableRuleset = drawableRuleset; RelativeSizeAxes = Axes.Both; InternalChild = drawableRuleset; } [BackgroundDependencyLoader] private void load() { drawableRuleset.FrameStablePlayback = false; Playfield.DisplayJudgements.Value = false; } [Resolved] private IEditorChangeHandler? changeHandler { get; set; } protected override void LoadComplete() { base.LoadComplete(); beatmap.HitObjectAdded += hitObjectAdded; beatmap.HitObjectRemoved += hitObjectRemoved; if (changeHandler != null) { // for now only regenerate replay on a finalised state change, not HitObjectUpdated. changeHandler.OnStateChange += stateChanged; } else { beatmap.HitObjectUpdated += hitObjectUpdated; } Scheduler.AddOnce(regenerateAutoplay); } private void regenerateAutoplay() { var autoplayMod = drawableRuleset.Mods.OfType().Single(); drawableRuleset.SetReplayScore(autoplayMod.CreateScoreFromReplayData(drawableRuleset.Beatmap, drawableRuleset.Mods)); } private void hitObjectAdded(HitObject hitObject) { drawableRuleset.AddHitObject((TObject)hitObject); drawableRuleset.Playfield.PostProcess(); } private void hitObjectRemoved(HitObject hitObject) { drawableRuleset.RemoveHitObject((TObject)hitObject); drawableRuleset.Playfield.PostProcess(); } private void hitObjectUpdated(HitObject _) => Scheduler.AddOnce(regenerateAutoplay); private void stateChanged() => Scheduler.AddOnce(regenerateAutoplay); public override bool PropagatePositionalInputSubTree => false; public override bool PropagateNonPositionalInputSubTree => false; public PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => drawableRuleset.CreatePlayfieldAdjustmentContainer(); protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); if (beatmap.IsNotNull()) { beatmap.HitObjectAdded -= hitObjectAdded; beatmap.HitObjectRemoved -= hitObjectRemoved; beatmap.HitObjectUpdated -= hitObjectUpdated; } if (changeHandler != null) changeHandler.OnStateChange -= stateChanged; } } }