// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using JetBrains.Annotations; using osu.Game.Rulesets.Mods; using osu.Game.Utils; using osuTK.Input; namespace osu.Game.Overlays.Mods { public class UserModSelectScreen : ModSelectScreen { protected override ModColumn CreateModColumn(ModType modType, Key[] toggleKeys = null) => new UserModColumn(modType, false, toggleKeys); protected override IReadOnlyList ComputeNewModsFromSelection(IEnumerable addedMods, IEnumerable removedMods) { IEnumerable modsAfterRemoval = SelectedMods.Value.Except(removedMods).ToList(); // the preference is that all new mods should override potential incompatible old mods. // in general that's a bit difficult to compute if more than one mod is added at a time, // so be conservative and just remove all mods that aren't compatible with any one added mod. foreach (var addedMod in addedMods) { if (!ModUtils.CheckCompatibleSet(modsAfterRemoval.Append(addedMod), out var invalidMods)) modsAfterRemoval = modsAfterRemoval.Except(invalidMods); modsAfterRemoval = modsAfterRemoval.Append(addedMod).ToList(); } return modsAfterRemoval.ToList(); } private class UserModColumn : ModColumn { public UserModColumn(ModType modType, bool allowBulkSelection, [CanBeNull] Key[] toggleKeys = null) : base(modType, allowBulkSelection, toggleKeys) { } protected override ModPanel CreateModPanel(Mod mod) => new IncompatibilityDisplayingModPanel(mod); } } }