// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Linq; using NUnit.Framework; using osu.Framework.Testing; using osu.Game.Rulesets; using osu.Game.Rulesets.Osu; using osu.Game.Screens.Edit; using osu.Game.Screens.Edit.Components.Menus; namespace osu.Game.Tests.Visual.Editing { public class TestSceneEditorScreenModes : EditorTestScene { protected override Ruleset CreateEditorRuleset() => new OsuRuleset(); [Test] public void TestSwitchScreensInstantaneously() { AddStep("switch between all screens at once", () => { foreach (var screen in Enum.GetValues(typeof(EditorScreenMode)).Cast()) Editor.ChildrenOfType().Single().Mode.Value = screen; }); } } }