// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Linq; using System.Collections.Generic; using osu.Framework.Graphics.Sprites; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables; using osuTK.Graphics; namespace osu.Game.Rulesets.Osu.Mods { internal class OsuModTraceable : OsuModHidden { public override string Name => "Traceable"; public override string Acronym => "TC"; public override IconUsage Icon => FontAwesome.Brands.SnapchatGhost; public override ModType Type => ModType.DifficultyIncrease; public override string Description => "Put your faith in the approach circles..."; public override double ScoreMultiplier => 1; public override Type[] IncompatibleMods => new[] { typeof(OsuModeObjectScaleTween) }; public override void ApplyToDrawableHitObjects(IEnumerable drawables) { foreach (var drawable in drawables.Skip(IncreaseFirstObjectVisibility.Value ? 1 : 0)) drawable.ApplyCustomUpdateState += ApplyTraceableState; } protected void ApplyTraceableState(DrawableHitObject drawable, ArmedState state) { if (!(drawable is DrawableOsuHitObject d)) return; var h = d.HitObject; switch (drawable) { case DrawableHitCircle circle: // we only want to see the approach circle using (circle.BeginAbsoluteSequence(h.StartTime - h.TimePreempt, true)) { circle.Circle.Hide(); // CirclePiece circle.Circle.AlwaysPresent = true; circle.Ring.Hide(); circle.Flash.Hide(); circle.Explode.Hide(); circle.Number.Hide(); circle.Glow.Hide(); circle.ApproachCircle.Show(); } break; case DrawableSlider slider: ApplyTraceableState(slider.HeadCircle, state); slider.Body.AccentColour = Color4.Transparent; break; default: ApplyHiddenState(drawable, state); break; } } } }