// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.IO; using ManagedBass; using osu.Framework.Audio.Callbacks; using osu.Game.Extensions; using osu.Game.Rulesets.Edit.Checks.Components; namespace osu.Game.Rulesets.Edit.Checks { public class CheckTooShortAudioFiles : ICheck { private const int ms_threshold = 25; public CheckMetadata Metadata => new CheckMetadata(CheckCategory.Audio, "Too short audio files"); public IEnumerable PossibleTemplates => new IssueTemplate[] { new IssueTemplateTooShort(this), }; public IEnumerable Run(BeatmapVerifierContext context) { var beatmapSet = context.Beatmap.BeatmapInfo.BeatmapSet; if (beatmapSet != null) { foreach (var file in beatmapSet.Files) { using (Stream data = context.WorkingBeatmap.GetStream(file.File.GetStoragePath())) { if (data == null) continue; var fileCallbacks = new FileCallbacks(new DataStreamFileProcedures(data)); int decodeStream = Bass.CreateStream(StreamSystem.NoBuffer, BassFlags.Decode | BassFlags.Prescan, fileCallbacks.Callbacks, fileCallbacks.Handle); if (decodeStream == 0) continue; long length = Bass.ChannelGetLength(decodeStream); double ms = Bass.ChannelBytes2Seconds(decodeStream, length) * 1000; // Extremely short audio files do not play on some soundcards, resulting in nothing being heard in-game for some users. if (ms > 0 && ms < ms_threshold) yield return new IssueTemplateTooShort(this).Create(file.Filename, ms); } } } } public class IssueTemplateTooShort : IssueTemplate { public IssueTemplateTooShort(ICheck check) : base(check, IssueType.Problem, "\"{0}\" is too short ({1:0} ms), should be at least {2:0} ms.") { } public Issue Create(string filename, double ms) => new Issue(this, filename, ms, ms_threshold); } } }