// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Beatmaps; namespace osu.Game.Rulesets.Edit { /// <summary> /// Represents the context provided by the beatmap verifier to the checks it runs. /// Contains information about what is being checked and how it should be checked. /// </summary> public class BeatmapVerifierContext { /// <summary> /// The playable beatmap instance of the current beatmap. /// </summary> public readonly IBeatmap Beatmap; /// <summary> /// The working beatmap instance of the current beatmap. /// </summary> public readonly IWorkingBeatmap WorkingBeatmap; /// <summary> /// The difficulty level which the current beatmap is considered to be. /// </summary> public DifficultyRating InterpretedDifficulty; public BeatmapVerifierContext(IBeatmap beatmap, IWorkingBeatmap workingBeatmap, DifficultyRating difficultyRating = DifficultyRating.ExpertPlus) { Beatmap = beatmap; WorkingBeatmap = workingBeatmap; InterpretedDifficulty = difficultyRating; } } }