// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Localisation; using osu.Game.Graphics; using osu.Game.Graphics.Backgrounds; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; using osu.Game.Online.API.Requests.Responses; namespace osu.Game.Overlays.Profile { public abstract class ProfileSection : Container { public abstract LocalisableString Title { get; } public abstract string Identifier { get; } private readonly FillFlowContainer<Drawable> content; private readonly Box background; private readonly Box underscore; protected override Container<Drawable> Content => content; public readonly Bindable<APIUser> User = new Bindable<APIUser>(); protected ProfileSection() { AutoSizeAxes = Axes.Y; RelativeSizeAxes = Axes.X; InternalChildren = new Drawable[] { background = new Box { RelativeSizeAxes = Axes.Both, }, new SectionTriangles { Anchor = Anchor.BottomCentre, Origin = Anchor.BottomCentre, }, new FillFlowContainer { Direction = FillDirection.Vertical, AutoSizeAxes = Axes.Y, RelativeSizeAxes = Axes.X, Children = new Drawable[] { new Container { AutoSizeAxes = Axes.Both, Margin = new MarginPadding { Horizontal = UserProfileOverlay.CONTENT_X_MARGIN, Top = 15, Bottom = 20, }, Children = new Drawable[] { new OsuSpriteText { Text = Title, Font = OsuFont.GetFont(size: 20, weight: FontWeight.Bold), }, underscore = new Box { Anchor = Anchor.BottomCentre, Origin = Anchor.TopCentre, Margin = new MarginPadding { Top = 4 }, RelativeSizeAxes = Axes.X, Height = 2, } } }, // reverse ID flow is required for correct Z-ordering of the content (last item should be front-most). // particularly important in BeatmapsSection, as it uses beatmap cards, which have expandable overhanging content. content = new ReverseChildIDFillFlowContainer<Drawable> { Direction = FillDirection.Vertical, AutoSizeAxes = Axes.Y, RelativeSizeAxes = Axes.X, Padding = new MarginPadding { Horizontal = UserProfileOverlay.CONTENT_X_MARGIN, Bottom = 20 } }, }, } }; } [BackgroundDependencyLoader] private void load(OverlayColourProvider colourProvider) { background.Colour = colourProvider.Background5; underscore.Colour = colourProvider.Highlight1; } private class SectionTriangles : Container { private readonly Triangles triangles; private readonly Box foreground; public SectionTriangles() { RelativeSizeAxes = Axes.X; Height = 100; Masking = true; Children = new Drawable[] { triangles = new Triangles { Anchor = Anchor.BottomCentre, Origin = Anchor.BottomCentre, RelativeSizeAxes = Axes.Both, TriangleScale = 3, }, foreground = new Box { RelativeSizeAxes = Axes.Both, } }; } [BackgroundDependencyLoader] private void load(OverlayColourProvider colourProvider) { triangles.ColourLight = colourProvider.Background4; triangles.ColourDark = colourProvider.Background5.Darken(0.2f); foreground.Colour = ColourInfo.GradientVertical(colourProvider.Background5, colourProvider.Background5.Opacity(0)); } } } }