// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Game.Screens.Play.HUD; using OpenTK; using OpenTK.Input; namespace osu.Game.Tests.Visual { [Description("'Hold to Quit' UI element")] public class TestCaseHoldForMenuButton : ManualInputManagerTestCase { private bool exitAction; [BackgroundDependencyLoader] private void load() { HoldForMenuButton holdForMenuButton; Add(holdForMenuButton = new HoldForMenuButton { Origin = Anchor.BottomRight, Anchor = Anchor.BottomRight, Action = () => exitAction = true }); var text = holdForMenuButton.Children.OfType().First(); AddStep("Trigger text fade in", () => InputManager.MoveMouseTo(holdForMenuButton)); AddUntilStep(() => text.IsPresent && !exitAction, "Text visible"); AddStep("Trigger text fade out", () => InputManager.MoveMouseTo(Vector2.One)); AddUntilStep(() => !text.IsPresent && !exitAction, "Text is not visible"); AddStep("Trigger exit action", () => { exitAction = false; InputManager.MoveMouseTo(holdForMenuButton); InputManager.PressButton(MouseButton.Left); }); AddStep("Early release", () => InputManager.ReleaseButton(MouseButton.Left)); AddAssert("action not triggered", () => !exitAction); AddStep("Trigger exit action", () => InputManager.PressButton(MouseButton.Left)); AddUntilStep(() => exitAction, $"{nameof(holdForMenuButton.Action)} was triggered"); } } }