// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using System.Collections.Generic; using JetBrains.Annotations; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Timing; using OpenTK; using osu.Game.Beatmaps; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Edit; using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles; using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Screens.Edit.Compose; using osu.Game.Screens.Edit.Compose.Components; using osu.Game.Tests.Beatmaps; namespace osu.Game.Tests.Visual { [TestFixture] [Cached(Type = typeof(IPlacementHandler))] public class TestCaseHitObjectComposer : OsuTestCase, IPlacementHandler { public override IReadOnlyList RequiredTypes => new[] { typeof(SelectionBox), typeof(DragBox), typeof(HitObjectComposer), typeof(OsuHitObjectComposer), typeof(BlueprintContainer), typeof(NotNullAttribute), typeof(HitCirclePiece), typeof(HitCircleSelectionBlueprint), typeof(HitCirclePlacementBlueprint), }; private HitObjectComposer composer; [BackgroundDependencyLoader] private void load() { Beatmap.Value = new TestWorkingBeatmap(new Beatmap { HitObjects = new List { new HitCircle { Position = new Vector2(256, 192), Scale = 0.5f }, new HitCircle { Position = new Vector2(344, 148), Scale = 0.5f }, new Slider { Position = new Vector2(128, 256), Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(216, 0), }), Scale = 0.5f, } }, }); var clock = new DecoupleableInterpolatingFramedClock { IsCoupled = false }; Dependencies.CacheAs(clock); Dependencies.CacheAs(clock); Child = composer = new OsuHitObjectComposer(new OsuRuleset()); } public void BeginPlacement(HitObject hitObject) { } public void EndPlacement(HitObject hitObject) => composer.Add(hitObject); public void Delete(HitObject hitObject) => composer.Remove(hitObject); } }