// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Framework.Graphics; using osu.Framework.Testing; using osu.Game.Rulesets; using osu.Game.Rulesets.Osu; using osu.Game.Skinning.Editor; namespace osu.Game.Tests.Visual.Gameplay { public class TestSceneSkinEditor : PlayerTestScene { private SkinEditor skinEditor; [SetUpSteps] public override void SetUpSteps() { base.SetUpSteps(); AddStep("add editor overlay", () => { skinEditor?.Expire(); Player.ScaleTo(SkinEditorOverlay.VISIBLE_TARGET_SCALE); LoadComponentAsync(skinEditor = new SkinEditor(Player), Add); }); } [Test] public void TestToggleEditor() { AddToggleStep("toggle editor visibility", visible => skinEditor.ToggleVisibility()); } protected override Ruleset CreatePlayerRuleset() => new OsuRuleset(); } }