// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Database; namespace osu.Game.Overlays.Music { internal class PlaylistList : Container { private readonly FillFlowContainer items; public IEnumerable BeatmapSets { set { items.Children = value.Select(item => new PlaylistItem(item) { OnSelect = itemSelected }).ToList(); } } private void itemSelected(BeatmapSetInfo b) { OnSelect?.Invoke(b); } public Action OnSelect; public BeatmapSetInfo SelectedItem { get { return items.Children.FirstOrDefault(i => i.Selected)?.BeatmapSetInfo; } set { foreach (PlaylistItem s in items.Children) s.Selected = s.BeatmapSetInfo.ID == value?.ID; } } public PlaylistList() { Children = new Drawable[] { new ScrollContainer { RelativeSizeAxes = Axes.Both, Children = new Drawable[] { items = new FillFlowContainer { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, }, }, }, }; } } }