// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Testing; using osu.Game.Rulesets; using osu.Game.Rulesets.Edit; using osu.Game.Screens.Edit; using osu.Game.Screens.Edit.Compose.Components.Timeline; namespace osu.Game.Tests.Visual { public abstract class EditorTestScene : ScreenTestScene { protected EditorBeatmap EditorBeatmap; protected TestEditor Editor { get; private set; } protected EditorClock EditorClock { get; private set; } [BackgroundDependencyLoader] private void load() { Beatmap.Value = CreateWorkingBeatmap(Ruleset.Value); } protected virtual bool EditorComponentsReady => Editor.ChildrenOfType().FirstOrDefault()?.IsLoaded == true && Editor.ChildrenOfType().FirstOrDefault()?.IsLoaded == true; public override void SetUpSteps() { base.SetUpSteps(); AddStep("load editor", () => LoadScreen(Editor = CreateEditor())); AddUntilStep("wait for editor to load", () => EditorComponentsReady); AddStep("get beatmap", () => EditorBeatmap = Editor.ChildrenOfType().Single()); AddStep("get clock", () => EditorClock = Editor.ChildrenOfType().Single()); } /// /// Creates the ruleset for providing a corresponding beatmap to load the editor on. /// [NotNull] protected abstract Ruleset CreateEditorRuleset(); protected sealed override Ruleset CreateRuleset() => CreateEditorRuleset(); protected virtual TestEditor CreateEditor() => new TestEditor(); protected class TestEditor : Editor { public new void Undo() => base.Undo(); public new void Redo() => base.Redo(); public new void Save() => base.Save(); public new void Cut() => base.Cut(); public new void Copy() => base.Copy(); public new void Paste() => base.Paste(); public new bool HasUnsavedChanges => base.HasUnsavedChanges; } } }