// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using JetBrains.Annotations; using osu.Framework.Graphics; namespace osu.Game.Rulesets.Catch.Objects.Drawables { public class DrawableBanana : DrawableFruit { protected override FruitVisualRepresentation GetVisualRepresentation(int indexInBeatmap) => FruitVisualRepresentation.Banana; public DrawableBanana() : this(null) { } public DrawableBanana([CanBeNull] Banana h) : base(h) { } protected override void LoadComplete() { base.LoadComplete(); // start time affects the random seed which is used to determine the banana colour StartTimeBindable.BindValueChanged(_ => UpdateComboColour()); } protected override void UpdateInitialTransforms() { base.UpdateInitialTransforms(); const float end_scale = 0.6f; const float random_scale_range = 1.6f; ScaleContainer.ScaleTo(HitObject.Scale * (end_scale + random_scale_range * RandomSingle(3))) .Then().ScaleTo(HitObject.Scale * end_scale, HitObject.TimePreempt); ScaleContainer.RotateTo(getRandomAngle(1)) .Then() .RotateTo(getRandomAngle(2), HitObject.TimePreempt); float getRandomAngle(int series) => 180 * (RandomSingle(series) * 2 - 1); } public override void PlaySamples() { base.PlaySamples(); if (Samples != null) Samples.Frequency.Value = 0.77f + ((Banana)HitObject).BananaIndex * 0.006f; } } }