// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using osuTK; using osuTK.Graphics; using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; namespace osu.Game.Screens.Menu { public class IntroSequence : Container { private const float logo_size = 460; //todo: this should probably be 480 private OsuSpriteText welcomeText; private Container lines; private Box lineTopLeft; private Box lineBottomLeft; private Box lineTopRight; private Box lineBottomRight; private Ring smallRing; private Ring mediumRing; private Ring bigRing; private Box backgroundFill; private Box foregroundFill; private CircularContainer pinkCircle; private CircularContainer blueCircle; private CircularContainer yellowCircle; private CircularContainer purpleCircle; public IntroSequence() { RelativeSizeAxes = Axes.Both; Alpha = 0; } [BackgroundDependencyLoader] private void load() { const int line_offset = 80; const int circle_offset = 250; Children = new Drawable[] { lines = new Container { Anchor = Anchor.Centre, Origin = Anchor.Centre, AutoSizeAxes = Axes.Both, Children = new[] { lineTopLeft = new Box { Origin = Anchor.CentreLeft, Anchor = Anchor.Centre, Position = new Vector2(-line_offset, -line_offset), Rotation = 45, Colour = Color4.White.Opacity(180), }, lineTopRight = new Box { Origin = Anchor.CentreRight, Anchor = Anchor.Centre, Position = new Vector2(line_offset, -line_offset), Rotation = -45, Colour = Color4.White.Opacity(80), }, lineBottomLeft = new Box { Origin = Anchor.CentreLeft, Anchor = Anchor.Centre, Position = new Vector2(-line_offset, line_offset), Rotation = -45, Colour = Color4.White.Opacity(230), }, lineBottomRight = new Box { Origin = Anchor.CentreRight, Anchor = Anchor.Centre, Position = new Vector2(line_offset, line_offset), Rotation = 45, Colour = Color4.White.Opacity(130), }, } }, bigRing = new Ring(Color4Extensions.FromHex(@"B6C5E9"), 0.85f), mediumRing = new Ring(Color4.White.Opacity(130), 0.7f), smallRing = new Ring(Color4.White, 0.6f), welcomeText = new OsuSpriteText { Anchor = Anchor.Centre, Origin = Anchor.Centre, Text = "welcome", Padding = new MarginPadding { Bottom = 10 }, Font = OsuFont.GetFont(weight: FontWeight.Light, size: 42), Alpha = 0, Spacing = new Vector2(5), }, new CircularContainer { Anchor = Anchor.Centre, Origin = Anchor.Centre, Size = new Vector2(logo_size), Masking = true, Children = new Drawable[] { backgroundFill = new Box { Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, Height = 0, Colour = Color4Extensions.FromHex(@"C6D8FF").Opacity(160), }, foregroundFill = new Box { Anchor = Anchor.Centre, Origin = Anchor.Centre, Size = Vector2.Zero, RelativeSizeAxes = Axes.Both, Width = 0, Colour = Color4.White, }, } }, purpleCircle = new Circle { Anchor = Anchor.Centre, Origin = Anchor.TopCentre, Position = new Vector2(0, circle_offset), Colour = Color4Extensions.FromHex(@"AA92FF"), }, blueCircle = new Circle { Anchor = Anchor.Centre, Origin = Anchor.CentreRight, Position = new Vector2(-circle_offset, 0), Colour = Color4Extensions.FromHex(@"8FE5FE"), }, yellowCircle = new Circle { Anchor = Anchor.Centre, Origin = Anchor.BottomCentre, Position = new Vector2(0, -circle_offset), Colour = Color4Extensions.FromHex(@"FFD64C"), }, pinkCircle = new Circle { Anchor = Anchor.Centre, Origin = Anchor.CentreLeft, Position = new Vector2(circle_offset, 0), Colour = Color4Extensions.FromHex(@"e967a1"), }, }; foreach (var line in lines) { line.Size = new Vector2(105, 1.5f); line.Alpha = 0; } Scale = new Vector2(0.5f); } public void Start(double length) { if (Children.Any()) { // restart if we were already run previously. FinishTransforms(true); load(); } smallRing.ResizeTo(logo_size * 0.086f, 400, Easing.InOutQuint); mediumRing.ResizeTo(130, 340, Easing.OutQuad); mediumRing.Foreground.ResizeTo(1, 880, Easing.Out); double remainingTime() => length - TransformDelay; using (BeginDelayedSequence(250, true)) { welcomeText.FadeIn(700); welcomeText.TransformSpacingTo(new Vector2(20, 0), remainingTime(), Easing.Out); const int line_duration = 700; const int line_resize = 150; foreach (var line in lines) { line.FadeIn(40).ResizeWidthTo(0, line_duration - line_resize, Easing.OutQuint); } const int line_end_offset = 120; smallRing.Foreground.ResizeTo(1, line_duration, Easing.OutQuint); smallRing.Delay(400).FadeColour(Color4.Black, 300); lineTopLeft.MoveTo(new Vector2(-line_end_offset, -line_end_offset), line_duration, Easing.OutQuint); lineTopRight.MoveTo(new Vector2(line_end_offset, -line_end_offset), line_duration, Easing.OutQuint); lineBottomLeft.MoveTo(new Vector2(-line_end_offset, line_end_offset), line_duration, Easing.OutQuint); lineBottomRight.MoveTo(new Vector2(line_end_offset, line_end_offset), line_duration, Easing.OutQuint); using (BeginDelayedSequence(length * 0.56, true)) { bigRing.ResizeTo(logo_size, 500, Easing.InOutQuint); bigRing.Foreground.Delay(250).ResizeTo(1, 850, Easing.OutQuint); using (BeginDelayedSequence(250, true)) { backgroundFill.ResizeHeightTo(1, remainingTime(), Easing.InOutQuart); backgroundFill.RotateTo(-90, remainingTime(), Easing.InOutQuart); using (BeginDelayedSequence(50, true)) { foregroundFill.ResizeWidthTo(1, remainingTime(), Easing.InOutQuart); foregroundFill.RotateTo(-90, remainingTime(), Easing.InOutQuart); } this.ScaleTo(1, remainingTime(), Easing.InOutCubic); const float circle_size = logo_size * 0.9f; const int rotation_delay = 110; const int appear_delay = 80; purpleCircle.MoveToY(circle_size / 2, remainingTime(), Easing.InOutQuart); purpleCircle.Delay(rotation_delay).RotateTo(-180, remainingTime() - rotation_delay, Easing.InOutQuart); purpleCircle.ResizeTo(circle_size, remainingTime(), Easing.InOutQuart); using (BeginDelayedSequence(appear_delay, true)) { yellowCircle.MoveToY(-circle_size / 2, remainingTime(), Easing.InOutQuart); yellowCircle.Delay(rotation_delay).RotateTo(-180, remainingTime() - rotation_delay, Easing.InOutQuart); yellowCircle.ResizeTo(circle_size, remainingTime(), Easing.InOutQuart); using (BeginDelayedSequence(appear_delay, true)) { blueCircle.MoveToX(-circle_size / 2, remainingTime(), Easing.InOutQuart); blueCircle.Delay(rotation_delay).RotateTo(-180, remainingTime() - rotation_delay, Easing.InOutQuart); blueCircle.ResizeTo(circle_size, remainingTime(), Easing.InOutQuart); using (BeginDelayedSequence(appear_delay, true)) { pinkCircle.MoveToX(circle_size / 2, remainingTime(), Easing.InOutQuart); pinkCircle.Delay(rotation_delay).RotateTo(-180, remainingTime() - rotation_delay, Easing.InOutQuart); pinkCircle.ResizeTo(circle_size, remainingTime(), Easing.InOutQuart); } } } } } } } private class Ring : Container { public readonly Circle Foreground; public Ring(Color4 ringColour, float foregroundSize) { Anchor = Anchor.Centre; Origin = Anchor.Centre; Children = new[] { new Circle { Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, Scale = new Vector2(0.98f), Colour = ringColour, }, Foreground = new Circle { Size = new Vector2(foregroundSize), Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, Colour = Color4.Black, } }; } } } }