// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Screens; using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Online.Multiplayer; using osu.Game.Rulesets; using osu.Game.Rulesets.Catch; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Mods; using osu.Game.Screens.OnlinePlay; using osu.Game.Screens.OnlinePlay.Multiplayer; using osu.Game.Screens.OnlinePlay.Multiplayer.Match; using osu.Game.Screens.Play; using osuTK.Input; namespace osu.Game.Tests.Visual.Multiplayer { public partial class TestSceneAllPlayersQueueMode : QueueModeTestScene { protected override QueueMode Mode => QueueMode.AllPlayers; [Test] public void TestFirstItemSelectedByDefault() { AddUntilStep("first item selected", () => MultiplayerClient.ClientRoom?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[0].ID); } [Test] public void TestSingleItemExpiredAfterGameplay() { RunGameplay(); AddUntilStep("playlist has only one item", () => MultiplayerClient.ClientAPIRoom?.Playlist.Count == 1); AddUntilStep("playlist item is expired", () => MultiplayerClient.ClientAPIRoom?.Playlist[0].Expired == true); AddUntilStep("last item selected", () => MultiplayerClient.ClientRoom?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[0].ID); } [Test] [FlakyTest] /* * TearDown : System.TimeoutException : "wait for ongoing operation to complete" timed out * --TearDown * at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0() * at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered) * at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition) */ public void TestItemAddedToTheEndOfQueue() { addItem(() => OtherBeatmap); AddUntilStep("playlist has 2 items", () => MultiplayerClient.ClientAPIRoom?.Playlist.Count == 2); addItem(() => InitialBeatmap); AddUntilStep("playlist has 3 items", () => MultiplayerClient.ClientAPIRoom?.Playlist.Count == 3); AddUntilStep("first item still selected", () => MultiplayerClient.ClientRoom?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[0].ID); } [Test] [FlakyTest] // See above public void TestNextItemSelectedAfterGameplayFinish() { addItem(() => OtherBeatmap); addItem(() => InitialBeatmap); RunGameplay(); AddUntilStep("first item expired", () => MultiplayerClient.ClientAPIRoom?.Playlist[0].Expired == true); AddUntilStep("next item selected", () => MultiplayerClient.ClientRoom?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[1].ID); RunGameplay(); AddUntilStep("second item expired", () => MultiplayerClient.ClientAPIRoom?.Playlist[1].Expired == true); AddUntilStep("next item selected", () => MultiplayerClient.ClientRoom?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[2].ID); } [Test] [FlakyTest] // See above public void TestItemsNotClearedWhenSwitchToHostOnlyMode() { addItem(() => OtherBeatmap); addItem(() => InitialBeatmap); // Move to the "other" beatmap. RunGameplay(); AddStep("change queue mode", () => MultiplayerClient.ChangeSettings(queueMode: QueueMode.HostOnly)); AddUntilStep("playlist has 3 items", () => MultiplayerClient.ClientAPIRoom?.Playlist.Count == 3); AddUntilStep("item 2 is not expired", () => MultiplayerClient.ClientAPIRoom?.Playlist[1].Expired == false); AddUntilStep("current item is the other beatmap", () => MultiplayerClient.ClientRoom?.Settings.PlaylistItemId == 2); } [Test] [FlakyTest] // See above public void TestCorrectItemSelectedAfterNewItemAdded() { addItem(() => OtherBeatmap); AddUntilStep("selected beatmap is initial beatmap", () => Beatmap.Value.BeatmapInfo.OnlineID == InitialBeatmap.OnlineID); } [Test] [FlakyTest] // See above public void TestCorrectRulesetSelectedAfterNewItemAdded() { addItem(() => OtherBeatmap, new CatchRuleset().RulesetInfo); AddUntilStep("selected beatmap is initial beatmap", () => Beatmap.Value.BeatmapInfo.OnlineID == InitialBeatmap.OnlineID); AddUntilStep("wait for idle", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Idle); ClickButtonWhenEnabled(); AddUntilStep("wait for ready", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Ready); ClickButtonWhenEnabled(); AddUntilStep("wait for player", () => CurrentScreen is Player player && player.IsLoaded); AddAssert("ruleset is correct", () => ((Player)CurrentScreen).Ruleset.Value.Equals(new OsuRuleset().RulesetInfo)); AddStep("exit player", () => CurrentScreen.Exit()); } [Test] [FlakyTest] // See above public void TestCorrectModsSelectedAfterNewItemAdded() { addItem(() => OtherBeatmap, mods: new Mod[] { new OsuModDoubleTime() }); AddUntilStep("selected beatmap is initial beatmap", () => Beatmap.Value.BeatmapInfo.OnlineID == InitialBeatmap.OnlineID); AddUntilStep("wait for idle", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Idle); ClickButtonWhenEnabled(); AddUntilStep("wait for ready", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Ready); ClickButtonWhenEnabled(); AddUntilStep("wait for player", () => CurrentScreen is Player player && player.IsLoaded); AddAssert("mods are correct", () => !((Player)CurrentScreen).Mods.Value.Any()); AddStep("exit player", () => CurrentScreen.Exit()); } private void addItem(Func beatmap, RulesetInfo? ruleset = null, IReadOnlyList? mods = null) { Screens.Select.SongSelect? songSelect = null; AddStep("click add button", () => { InputManager.MoveMouseTo(this.ChildrenOfType().Single()); InputManager.Click(MouseButton.Left); }); AddUntilStep("wait for song select", () => (songSelect = CurrentSubScreen as Screens.Select.SongSelect) != null); AddUntilStep("wait for loaded", () => songSelect.AsNonNull().BeatmapSetsLoaded); AddUntilStep("wait for ongoing operation to complete", () => !(CurrentScreen as OnlinePlayScreen).ChildrenOfType().Single().InProgress.Value); if (ruleset != null) AddStep($"set {ruleset.Name} ruleset", () => songSelect.AsNonNull().Ruleset.Value = ruleset); if (mods != null) AddStep($"set mods to {string.Join(",", mods.Select(m => m.Acronym))}", () => songSelect.AsNonNull().Mods.Value = mods); AddStep("select other beatmap", () => songSelect.AsNonNull().FinaliseSelection(beatmap())); AddUntilStep("wait for return to match", () => CurrentSubScreen is MultiplayerMatchSubScreen); } } }