// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Rulesets.UI; namespace osu.Game.Rulesets.Taiko.UI { public partial class TaikoPlayfieldAdjustmentContainer : PlayfieldAdjustmentContainer { private const float default_relative_height = TaikoPlayfield.DEFAULT_HEIGHT / 768; private const float default_aspect = 16f / 9f; public readonly IBindable LockPlayfieldMaxAspect = new BindableBool(true); protected override void Update() { base.Update(); float height = default_relative_height; // Players coming from stable expect to be able to change the aspect ratio regardless of the window size. // We originally wanted to limit this more, but there was considerable pushback from the community. // // As a middle-ground, the aspect ratio can still be adjusted in the downwards direction but has a maximum limit. // This is still a bit weird, because readability changes with window size, but it is what it is. if (LockPlayfieldMaxAspect.Value && Parent.ChildSize.X / Parent.ChildSize.Y > default_aspect) height *= Math.Clamp(Parent.ChildSize.X / Parent.ChildSize.Y, 0.4f, 4) / default_aspect; Height = height; // Position the taiko playfield exactly one playfield from the top of the screen. RelativePositionAxes = Axes.Y; Y = height; } } }