// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.ComponentModel; using osu.Framework.Allocation; using osu.Framework.Input.Bindings; using osu.Game.Rulesets.UI; namespace osu.Game.Rulesets.Taiko { [Cached] // Used for touch input, see DrumTouchInputArea. public partial class TaikoInputManager : RulesetInputManager { public TaikoInputManager(RulesetInfo ruleset) : base(ruleset, 0, SimultaneousBindingMode.Unique) { } } public enum TaikoAction { [Description("Left (rim)")] LeftRim, [Description("Left (centre)")] LeftCentre, [Description("Right (centre)")] RightCentre, [Description("Right (rim)")] RightRim } }