// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; namespace osu.Game.Overlays.Settings { public class SettingsHeader : Container { private readonly string heading; private readonly string subheading; public SettingsHeader(string heading, string subheading) { this.heading = heading; this.subheading = subheading; } [BackgroundDependencyLoader] private void load(OsuColour colours) { RelativeSizeAxes = Axes.X; AutoSizeAxes = Axes.Y; Children = new Drawable[] { new FillFlowContainer { AutoSizeAxes = Axes.Y, RelativeSizeAxes = Axes.X, Direction = FillDirection.Vertical, Children = new Drawable[] { new OsuSpriteText { Text = heading, Font = OsuFont.GetFont(size: 40), Margin = new MarginPadding { Left = SettingsPanel.CONTENT_MARGINS, Top = Toolbar.Toolbar.TOOLTIP_HEIGHT }, }, new OsuSpriteText { Colour = colours.Pink, Text = subheading, Font = OsuFont.GetFont(size: 18), Margin = new MarginPadding { Left = SettingsPanel.CONTENT_MARGINS, Bottom = 30 }, }, } } }; } } }