// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Localisation; using osu.Game.Configuration; using osu.Game.Localisation; namespace osu.Game.Overlays.Settings.Sections.Gameplay { public partial class InputSettings : SettingsSubsection { protected override LocalisableString Header => GameplaySettingsStrings.InputHeader; [BackgroundDependencyLoader] private void load(OsuConfigManager config) { Children = new Drawable[] { new SettingsSlider> { LabelText = SkinSettingsStrings.GameplayCursorSize, Current = config.GetBindable(OsuSetting.GameplayCursorSize), KeyboardStep = 0.01f }, new SettingsCheckbox { LabelText = SkinSettingsStrings.AutoCursorSize, Current = config.GetBindable(OsuSetting.AutoCursorSize) }, new SettingsCheckbox { LabelText = SkinSettingsStrings.GameplayCursorDuringTouch, Keywords = new[] { @"touchscreen" }, Current = config.GetBindable(OsuSetting.GameplayCursorDuringTouch) }, }; if (RuntimeInfo.OS == RuntimeInfo.Platform.Windows) { Add(new SettingsCheckbox { LabelText = GameplaySettingsStrings.DisableWinKey, Current = config.GetBindable(OsuSetting.GameplayDisableWinKey) }); } } } }