// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Graphics.Sprites; using osu.Game.Graphics; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; namespace osu.Game.Rulesets.Mods { public abstract class ModSuddenDeath : Mod, IApplicableToScoreProcessor, IApplicableFailOverride { public override string Name => "Sudden Death"; public override string Acronym => "SD"; public override IconUsage Icon => OsuIcon.ModSuddendeath; public override ModType Type => ModType.DifficultyIncrease; public override string Description => "Miss and fail."; public override double ScoreMultiplier => 1; public override bool Ranked => true; public override Type[] IncompatibleMods => new[] { typeof(ModNoFail), typeof(ModRelax), typeof(ModAutoplay) }; public bool AllowFail => true; public bool RestartOnFail => true; public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor) { scoreProcessor.FailConditions += FailCondition; } public ScoreRank AdjustRank(ScoreRank rank, double accuracy) => rank; protected virtual bool FailCondition(ScoreProcessor scoreProcessor, JudgementResult result) => scoreProcessor.Combo.Value == 0 && result.Judgement.AffectsCombo; } }