// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics; using osu.Framework.Screens; using osu.Game.Graphics.Containers; using osu.Game.Screens.Backgrounds; namespace osu.Game.Tests.Visual.UserInterface { public class TestSceneParallaxContainer : OsuTestScene { public TestSceneParallaxContainer() { ParallaxContainer parallax; Add(parallax = new ParallaxContainer { Child = new ScreenStack(new BackgroundScreenDefault { Alpha = 0.8f }) { RelativeSizeAxes = Axes.Both, } }); AddStep("default parallax", () => parallax.ParallaxAmount = ParallaxContainer.DEFAULT_PARALLAX_AMOUNT); AddStep("high parallax", () => parallax.ParallaxAmount = ParallaxContainer.DEFAULT_PARALLAX_AMOUNT * 10); AddStep("no parallax", () => parallax.ParallaxAmount = 0); AddStep("negative parallax", () => parallax.ParallaxAmount = -ParallaxContainer.DEFAULT_PARALLAX_AMOUNT); } } }