// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osuTK; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables.Connections; using osu.Game.Rulesets.UI; using System.Linq; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Osu.UI.Cursor; using osu.Game.Skinning; namespace osu.Game.Rulesets.Osu.UI { public class OsuPlayfield : Playfield { private readonly ApproachCircleProxyContainer approachCircles; private readonly JudgementContainer judgementLayer; private readonly ConnectionRenderer connectionLayer; public static readonly Vector2 BASE_SIZE = new Vector2(512, 384); protected override GameplayCursorContainer CreateCursor() => new OsuCursorContainer(); public OsuPlayfield() { InternalChildren = new Drawable[] { connectionLayer = new FollowPointRenderer { RelativeSizeAxes = Axes.Both, Depth = 2, }, judgementLayer = new JudgementContainer { RelativeSizeAxes = Axes.Both, Depth = 1, }, // Todo: This should not exist, but currently helps to reduce LOH allocations due to unbinding skin source events on judgement disposal // Todo: Remove when hitobjects are properly pooled new SkinProvidingContainer(null) { Child = HitObjectContainer, }, approachCircles = new ApproachCircleProxyContainer { RelativeSizeAxes = Axes.Both, Depth = -1, }, }; } public override void Add(DrawableHitObject h) { h.OnNewResult += onNewResult; h.OnLoadComplete += d => { if (d is IDrawableHitObjectWithProxiedApproach c) approachCircles.Add(c.ProxiedLayer.CreateProxy()); }; base.Add(h); } public override void PostProcess() { connectionLayer.HitObjects = HitObjectContainer.Objects.Select(d => d.HitObject).OfType(); } private void onNewResult(DrawableHitObject judgedObject, JudgementResult result) { if (!judgedObject.DisplayResult || !DisplayJudgements.Value) return; DrawableOsuJudgement explosion = new DrawableOsuJudgement(result, judgedObject) { Origin = Anchor.Centre, Position = ((OsuHitObject)judgedObject.HitObject).StackedEndPosition, Scale = new Vector2(((OsuHitObject)judgedObject.HitObject).Scale) }; judgementLayer.Add(explosion); } public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => HitObjectContainer.ReceivePositionalInputAt(screenSpacePos); private class ApproachCircleProxyContainer : LifetimeManagementContainer { public void Add(Drawable approachCircleProxy) => AddInternal(approachCircleProxy); } } }