// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osuTK; namespace osu.Game.Rulesets.Catch.Skinning.Default { public class BananaPulpFormation : PulpFormation { public BananaPulpFormation() { Add(new Vector2(0, -0.3f), new Vector2(SMALL_PULP)); Add(new Vector2(0, 0.05f), new Vector2(LARGE_PULP_4 * 0.8f, LARGE_PULP_4 * 2.5f)); } } }