// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Events; using osu.Framework.Utils; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; using osu.Game.Skinning; using osuTK; using osuTK.Graphics; namespace osu.Game.Screens.Edit.Compose.Components.Timeline { public class TimelineHitObjectBlueprint : SelectionBlueprint { private const float shadow_radius = 5; private const float circle_size = 38; private Container repeatsContainer; public Action OnDragHandled; [UsedImplicitly] private readonly Bindable startTime; private Bindable indexInCurrentComboBindable; private Bindable comboIndexBindable; private readonly Drawable circle; private readonly Container colouredComponents; private readonly OsuSpriteText comboIndexText; [Resolved] private ISkinSource skin { get; set; } public TimelineHitObjectBlueprint(HitObject hitObject) : base(hitObject) { Anchor = Anchor.CentreLeft; Origin = Anchor.CentreLeft; startTime = hitObject.StartTimeBindable.GetBoundCopy(); startTime.BindValueChanged(time => X = (float)time.NewValue, true); RelativePositionAxes = Axes.X; RelativeSizeAxes = Axes.X; Height = circle_size; AddRangeInternal(new[] { circle = new ExtendableCircle { RelativeSizeAxes = Axes.Both, Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, }, colouredComponents = new Container { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, RelativeSizeAxes = Axes.Both, Children = new Drawable[] { comboIndexText = new OsuSpriteText { Anchor = Anchor.CentreLeft, Origin = Anchor.Centre, Y = -1, Font = OsuFont.Default.With(size: circle_size * 0.5f, weight: FontWeight.Regular), }, } }, }); if (hitObject is IHasDuration) { colouredComponents.Add(new DragArea(hitObject) { OnDragHandled = e => OnDragHandled?.Invoke(e) }); } updateShadows(); } protected override void LoadComplete() { base.LoadComplete(); if (HitObject is IHasComboInformation comboInfo) { indexInCurrentComboBindable = comboInfo.IndexInCurrentComboBindable.GetBoundCopy(); indexInCurrentComboBindable.BindValueChanged(_ => updateComboIndex(), true); comboIndexBindable = comboInfo.ComboIndexBindable.GetBoundCopy(); comboIndexBindable.BindValueChanged(_ => updateComboColour(), true); skin.SourceChanged += updateComboColour; } } private void updateComboIndex() => comboIndexText.Text = (indexInCurrentComboBindable.Value + 1).ToString(); private void updateComboColour() { if (!(HitObject is IHasComboInformation combo)) return; var comboColours = skin.GetConfig>(GlobalSkinColours.ComboColours)?.Value ?? Array.Empty(); var comboColour = combo.GetComboColour(comboColours); if (HitObject is IHasDuration) circle.Colour = ColourInfo.GradientHorizontal(comboColour, comboColour.Lighten(0.4f)); else circle.Colour = comboColour; var col = circle.Colour.TopLeft.Linear; float brightness = col.R + col.G + col.B; // decide the combo index colour based on brightness? colouredComponents.Colour = OsuColour.Gray(brightness > 0.5f ? 0.2f : 0.9f); } protected override void Update() { base.Update(); // no bindable so we perform this every update float duration = (float)(HitObject.GetEndTime() - HitObject.StartTime); if (Width != duration) { Width = duration; // kind of haphazard but yeah, no bindables. if (HitObject is IHasRepeats repeats) updateRepeats(repeats); } } private void updateRepeats(IHasRepeats repeats) { repeatsContainer?.Expire(); colouredComponents.Add(repeatsContainer = new Container { RelativeSizeAxes = Axes.Both, }); for (int i = 0; i < repeats.RepeatCount; i++) { repeatsContainer.Add(new Circle { Size = new Vector2(circle_size / 3), Alpha = 0.2f, Anchor = Anchor.CentreLeft, Origin = Anchor.Centre, RelativePositionAxes = Axes.X, X = (float)(i + 1) / (repeats.RepeatCount + 1), }); } } protected override bool ShouldBeConsideredForInput(Drawable child) => true; protected override void OnSelected() { updateShadows(); } private void updateShadows() { } protected override void OnDeselected() { updateShadows(); } public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => circle.ReceivePositionalInputAt(screenSpacePos); public override Quad SelectionQuad => circle.ScreenSpaceDrawQuad; public override Vector2 ScreenSpaceSelectionPoint => ScreenSpaceDrawQuad.TopLeft; public class DragArea : Circle { private readonly HitObject hitObject; [Resolved] private Timeline timeline { get; set; } public Action OnDragHandled; public override bool HandlePositionalInput => hitObject != null; public DragArea(HitObject hitObject) { this.hitObject = hitObject; CornerRadius = circle_size / 2; Masking = true; Size = new Vector2(circle_size, 1); Anchor = Anchor.CentreRight; Origin = Anchor.Centre; RelativePositionAxes = Axes.X; RelativeSizeAxes = Axes.Y; InternalChildren = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, } }; } protected override void LoadComplete() { base.LoadComplete(); updateState(); FinishTransforms(); } protected override bool OnHover(HoverEvent e) { updateState(); return base.OnHover(e); } protected override void OnHoverLost(HoverLostEvent e) { updateState(); base.OnHoverLost(e); } private bool hasMouseDown; protected override bool OnMouseDown(MouseDownEvent e) { hasMouseDown = true; updateState(); return true; } protected override void OnMouseUp(MouseUpEvent e) { hasMouseDown = false; updateState(); base.OnMouseUp(e); } private void updateState() { if (hasMouseDown) { this.ScaleTo(0.7f, 200, Easing.OutQuint); } else if (IsHovered) { this.ScaleTo(0.8f, 200, Easing.OutQuint); } else { this.ScaleTo(0.6f, 200, Easing.OutQuint); } this.FadeTo(IsHovered || hasMouseDown ? 0.8f : 0.2f, 200, Easing.OutQuint); } [Resolved] private EditorBeatmap beatmap { get; set; } [Resolved] private IBeatSnapProvider beatSnapProvider { get; set; } [Resolved(CanBeNull = true)] private IEditorChangeHandler changeHandler { get; set; } protected override bool OnDragStart(DragStartEvent e) { changeHandler?.BeginChange(); return true; } protected override void OnDrag(DragEvent e) { base.OnDrag(e); OnDragHandled?.Invoke(e); if (timeline.SnapScreenSpacePositionToValidTime(e.ScreenSpaceMousePosition).Time is double time) { switch (hitObject) { case IHasRepeats repeatHitObject: // find the number of repeats which can fit in the requested time. var lengthOfOneRepeat = repeatHitObject.Duration / (repeatHitObject.RepeatCount + 1); var proposedCount = Math.Max(0, (int)Math.Round((time - hitObject.StartTime) / lengthOfOneRepeat) - 1); if (proposedCount == repeatHitObject.RepeatCount) return; repeatHitObject.RepeatCount = proposedCount; beatmap.Update(hitObject); break; case IHasDuration endTimeHitObject: var snappedTime = Math.Max(hitObject.StartTime, beatSnapProvider.SnapTime(time)); if (endTimeHitObject.EndTime == snappedTime || Precision.AlmostEquals(snappedTime, hitObject.StartTime, beatmap.GetBeatLengthAtTime(snappedTime))) return; endTimeHitObject.Duration = snappedTime - hitObject.StartTime; beatmap.Update(hitObject); break; } } } protected override void OnDragEnd(DragEndEvent e) { base.OnDragEnd(e); OnDragHandled?.Invoke(null); changeHandler?.EndChange(); } } /// /// A circle with externalised end caps so it can take up the full width of a relative width area. /// public class ExtendableCircle : Container { private readonly Circle rightCircle; private readonly Circle leftCircle; public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) { return base.ReceivePositionalInputAt(screenSpacePos) || leftCircle.ReceivePositionalInputAt(screenSpacePos) || rightCircle.ReceivePositionalInputAt(screenSpacePos); } public override Quad ScreenSpaceDrawQuad { get { var leftQuad = leftCircle.ScreenSpaceDrawQuad; if (Width == 0) { return leftQuad; } var rightQuad = rightCircle.ScreenSpaceDrawQuad; return new Quad(leftQuad.TopLeft, rightQuad.TopRight, leftQuad.BottomLeft, rightQuad.BottomRight); } } public ExtendableCircle() { var effect = new EdgeEffectParameters { Type = EdgeEffectType.Shadow, Radius = shadow_radius, Colour = Color4.Black.Opacity(0.4f) }; // TODO: figure how to do this whole thing with a single circle to avoid pixel-misaligned edges. // just working with what i can make work for the time being.. const float fudge = 0.4f; InternalChildren = new Drawable[] { new Container { RelativeSizeAxes = Axes.Both, Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, Padding = new MarginPadding { Vertical = fudge }, Masking = true, AlwaysPresent = true, EdgeEffect = effect, }, leftCircle = new Circle { EdgeEffect = effect, Origin = Anchor.TopCentre, Size = new Vector2(circle_size) }, rightCircle = new Circle { EdgeEffect = effect, Anchor = Anchor.TopRight, Origin = Anchor.TopCentre, Size = new Vector2(circle_size) }, new Container { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Vertical = fudge }, Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, } } }, }; } } } }