// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Skinning; using osuTK.Graphics; namespace osu.Game.Rulesets.Osu.Objects.Drawables { public class SkinnableLighting : SkinnableSprite { private DrawableHitObject targetObject; private JudgementResult targetResult; public SkinnableLighting() : base("lighting") { } protected override void SkinChanged(ISkinSource skin, bool allowFallback) { base.SkinChanged(skin, allowFallback); updateColour(); } /// <summary> /// Updates the lighting colour from a given hitobject and result. /// </summary> /// <param name="targetObject">The <see cref="DrawableHitObject"/> that's been judged.</param> /// <param name="targetResult">The <see cref="JudgementResult"/> that <paramref name="targetObject"/> was judged with.</param> public void SetColourFrom(DrawableHitObject targetObject, JudgementResult targetResult) { this.targetObject = targetObject; this.targetResult = targetResult; updateColour(); } private void updateColour() { if (targetObject == null || targetResult == null) Colour = Color4.White; else Colour = targetResult.IsHit ? targetObject.AccentColour.Value : Color4.Transparent; } } }