// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>. // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Game.Rulesets.Objects; using osu.Game.Beatmaps; namespace osu.Game.Rulesets.Replays { public abstract class AutoGenerator<T> : IAutoGenerator where T : HitObject { /// <summary> /// Creates the auto replay and returns it. /// Every subclass of OsuAutoGeneratorBase should implement this! /// </summary> public abstract Replay Generate(); #region Parameters /// <summary> /// The beatmap we're making. /// </summary> protected Beatmap<T> Beatmap; #endregion protected AutoGenerator(Beatmap<T> beatmap) { Beatmap = beatmap; } #region Constants // Shared amongst all modes protected const double KEY_UP_DELAY = 50; #endregion } }