// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Bindables; using osu.Game.Configuration; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Mods { public abstract class ModFailCondition : Mod, IApplicableToHealthProcessor, IApplicableFailOverride, IHasFailCondition { public override Type[] IncompatibleMods => new[] { typeof(ModNoFail), typeof(ModCinema) }; [SettingSource("Restart on fail", "Automatically restarts when failed.")] public BindableBool Restart { get; } = new BindableBool(); public virtual bool PerformFail() => true; public virtual bool RestartOnFail => Restart.Value; private Action? triggerFailureDelegate; public void ApplyToHealthProcessor(HealthProcessor healthProcessor) { triggerFailureDelegate = healthProcessor.TriggerFailure; healthProcessor.FailConditions.Add(this); } /// /// Immediately triggers a failure on the loaded . /// protected void TriggerFailure() => triggerFailureDelegate?.Invoke(this); public abstract bool FailCondition(JudgementResult result); } }