// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Audio.Track; using osu.Framework.Configuration; using osu.Framework.Graphics.Textures; using osu.Game.Rulesets.Mods; using System; using System.Collections.Generic; using System.Linq; namespace osu.Game.Beatmaps { public abstract class WorkingBeatmap : IDisposable { public readonly BeatmapInfo BeatmapInfo; public readonly BeatmapSetInfo BeatmapSetInfo; public readonly BeatmapMetadata Metadata; public readonly Bindable> Mods = new Bindable>(new Mod[] { }); protected WorkingBeatmap(BeatmapInfo beatmapInfo) { BeatmapInfo = beatmapInfo; BeatmapSetInfo = beatmapInfo.BeatmapSet; Metadata = beatmapInfo.Metadata ?? BeatmapSetInfo.Metadata; Mods.ValueChanged += mods => applyRateAdjustments(); } private void applyRateAdjustments() { var t = track; if (t == null) return; t.ResetSpeedAdjustments(); foreach (var mod in Mods.Value.OfType()) mod.ApplyToClock(t); } protected abstract Beatmap GetBeatmap(); protected abstract Texture GetBackground(); protected abstract Track GetTrack(); private Beatmap beatmap; private readonly object beatmapLock = new object(); public Beatmap Beatmap { get { lock (beatmapLock) { return beatmap ?? (beatmap = GetBeatmap()); } } } private readonly object backgroundLock = new object(); private Texture background; public Texture Background { get { lock (backgroundLock) { return background ?? (background = GetBackground()); } } } private Track track; private readonly object trackLock = new object(); public Track Track { get { lock (trackLock) { if (track != null) return track; track = GetTrack(); applyRateAdjustments(); return track; } } } public bool TrackLoaded => track != null; public void TransferTo(WorkingBeatmap other) { if (track != null && BeatmapInfo.AudioEquals(other.BeatmapInfo)) other.track = track; if (background != null && BeatmapInfo.BackgroundEquals(other.BeatmapInfo)) other.background = background; } public virtual void Dispose() { track?.Dispose(); track = null; background?.Dispose(); background = null; } } }