// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using osu.Game.Database; namespace osu.Game.Rulesets { /// /// Todo: All of this needs to be moved to a RulesetStore. /// public class RulesetStore : DatabaseBackedStore { private static readonly Dictionary loaded_assemblies = new Dictionary(); static RulesetStore() { AppDomain.CurrentDomain.AssemblyResolve += currentDomain_AssemblyResolve; foreach (string file in Directory.GetFiles(Environment.CurrentDirectory, $"{ruleset_library_prefix}.*.dll")) loadRulesetFromFile(file); } public RulesetStore(IDatabaseContextFactory factory) : base(factory) { AddMissingRulesets(); } /// /// Retrieve a ruleset using a known ID. /// /// The ruleset's internal ID. /// A ruleset, if available, else null. public RulesetInfo GetRuleset(int id) => AvailableRulesets.FirstOrDefault(r => r.ID == id); /// /// Retrieve a ruleset using a known short name. /// /// The ruleset's short name. /// A ruleset, if available, else null. public RulesetInfo GetRuleset(string shortName) => AvailableRulesets.FirstOrDefault(r => r.ShortName == shortName); /// /// All available rulesets. /// public IEnumerable AvailableRulesets; private static Assembly currentDomain_AssemblyResolve(object sender, ResolveEventArgs args) => loaded_assemblies.Keys.FirstOrDefault(a => a.FullName == args.Name); private const string ruleset_library_prefix = "osu.Game.Rulesets"; protected void AddMissingRulesets() { using (var usage = ContextFactory.GetForWrite()) { var context = usage.Context; var instances = loaded_assemblies.Values.Select(r => (Ruleset)Activator.CreateInstance(r, (RulesetInfo)null)).ToList(); //add all legacy modes in correct order foreach (var r in instances.Where(r => r.LegacyID != null).OrderBy(r => r.LegacyID)) { if (context.RulesetInfo.SingleOrDefault(rsi => rsi.ID == r.RulesetInfo.ID) == null) context.RulesetInfo.Add(r.RulesetInfo); } context.SaveChanges(); //add any other modes foreach (var r in instances.Where(r => r.LegacyID == null)) if (context.RulesetInfo.FirstOrDefault(ri => ri.InstantiationInfo == r.RulesetInfo.InstantiationInfo) == null) context.RulesetInfo.Add(r.RulesetInfo); context.SaveChanges(); //perform a consistency check foreach (var r in context.RulesetInfo) { try { var instance = r.CreateInstance(); r.Name = instance.Description; r.ShortName = instance.ShortName; r.Available = true; } catch { r.Available = false; } } context.SaveChanges(); AvailableRulesets = context.RulesetInfo.Where(r => r.Available).ToList(); } } private static void loadRulesetFromFile(string file) { var filename = Path.GetFileNameWithoutExtension(file); if (loaded_assemblies.Values.Any(t => t.Namespace == filename)) return; try { var assembly = Assembly.LoadFrom(file); loaded_assemblies[assembly] = assembly.GetTypes().First(t => t.IsSubclassOf(typeof(Ruleset))); } catch (Exception) { } } } }