// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Localisation; using osu.Game.Graphics; using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterfaceV2; using osuTK; namespace osu.Game.Screens.Edit.Setup { public abstract partial class SetupSection : Container { private FillFlowContainer flow = null!; /// /// Used to align some of the child s together to achieve a grid-like look. /// protected const float LABEL_WIDTH = 160; [Resolved] protected OsuColour Colours { get; private set; } = null!; [Resolved] protected EditorBeatmap Beatmap { get; private set; } = null!; protected override Container Content => flow; public abstract LocalisableString Title { get; } [BackgroundDependencyLoader] private void load() { RelativeSizeAxes = Axes.X; AutoSizeAxes = Axes.Y; InternalChild = new FillFlowContainer { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Spacing = new Vector2(10), Direction = FillDirection.Vertical, Children = new Drawable[] { new SectionHeader(Title) { Margin = new MarginPadding { Left = 9, }, }, flow = new FillFlowContainer { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Spacing = new Vector2(5), Direction = FillDirection.Vertical, } } }; } } }