// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Beatmaps; using osu.Game.Rulesets.Edit.Checks.Components; namespace osu.Game.Rulesets.Edit.Checks { public class CheckAudioPresence : CheckFilePresence { protected override CheckCategory Category => CheckCategory.Audio; protected override string TypeOfFile => "audio"; protected override string GetFilename(IBeatmap playableBeatmap) => playableBeatmap.Metadata?.AudioFile; } }