// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using System.Collections.Generic; using System.Linq; using osu.Game.Rulesets.Mania.Objects; namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns { /// <summary> /// Creates a pattern containing hit objects. /// </summary> internal class Pattern { private List<ManiaHitObject> hitObjects; private HashSet<int> containedColumns; /// <summary> /// All the hit objects contained in this pattern. /// </summary> public IEnumerable<ManiaHitObject> HitObjects => hitObjects ?? Enumerable.Empty<ManiaHitObject>(); /// <summary> /// Check whether a column of this patterns contains a hit object. /// </summary> /// <param name="column">The column index.</param> /// <returns>Whether the column with index <paramref name="column"/> contains a hit object.</returns> public bool ColumnHasObject(int column) => containedColumns?.Contains(column) == true; /// <summary> /// Amount of columns taken up by hit objects in this pattern. /// </summary> public int ColumnWithObjects => containedColumns?.Count ?? 0; /// <summary> /// Adds a hit object to this pattern. /// </summary> /// <param name="hitObject">The hit object to add.</param> public void Add(ManiaHitObject hitObject) { prepareStorage(); hitObjects.Add(hitObject); containedColumns.Add(hitObject.Column); } /// <summary> /// Copies hit object from another pattern to this one. /// </summary> /// <param name="other">The other pattern.</param> public void Add(Pattern other) { prepareStorage(); if (other.hitObjects != null) { hitObjects.AddRange(other.hitObjects); foreach (var h in other.hitObjects) containedColumns.Add(h.Column); } } /// <summary> /// Clears this pattern, removing all hit objects. /// </summary> public void Clear() { hitObjects?.Clear(); containedColumns?.Clear(); } private void prepareStorage() { hitObjects ??= new List<ManiaHitObject>(); containedColumns ??= new HashSet<int>(); } } }