// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Input.Bindings; namespace osu.Game.Overlays.Settings.Sections.Input { /// /// Contains information about the key binding conflict to be resolved. /// public record KeyBindingConflictInfo(ConflictingKeyBinding Existing, ConflictingKeyBinding New); public record ConflictingKeyBinding(Guid ID, object Action, KeyCombination CombinationWhenChosen, KeyCombination CombinationWhenNotChosen); }