// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.

#nullable disable

using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Difficulty.Skills;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Taiko.Difficulty.Evaluators;

namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
{
    /// <summary>
    /// Calculates the stamina coefficient of taiko difficulty.
    /// </summary>
    public class Stamina : StrainDecaySkill
    {
        protected override double SkillMultiplier => 1.1;
        protected override double StrainDecayBase => 0.4;

        /// <summary>
        /// Creates a <see cref="Stamina"/> skill.
        /// </summary>
        /// <param name="mods">Mods for use in skill calculations.</param>
        public Stamina(Mod[] mods)
            : base(mods)
        {
        }

        protected override double StrainValueOf(DifficultyHitObject current)
        {
            return StaminaEvaluator.EvaluateDifficultyOf(current);
        }
    }
}