// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Collections.Specialized; using System.Diagnostics; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Shapes; using osu.Framework.Input; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; using osu.Framework.Localisation; using osu.Game.Configuration; using osu.Game.Graphics.Containers; using osu.Game.Graphics.UserInterface; using osu.Game.Localisation; using osu.Game.Online; using osu.Game.Online.Chat; using osu.Game.Overlays.Chat; using osu.Game.Overlays.Chat.ChannelList; using osu.Game.Overlays.Chat.Listing; namespace osu.Game.Overlays { public partial class ChatOverlay : OsuFocusedOverlayContainer, INamedOverlayComponent, IKeyBindingHandler { public string IconTexture => "Icons/Hexacons/messaging"; public LocalisableString Title => ChatStrings.HeaderTitle; public LocalisableString Description => ChatStrings.HeaderDescription; private ChatOverlayTopBar topBar = null!; private ChannelList channelList = null!; private LoadingLayer loading = null!; private ChannelListing channelListing = null!; private ChatTextBar textBar = null!; private Container currentChannelContainer = null!; private readonly Dictionary loadedChannels = new Dictionary(); protected IEnumerable DrawableChannels => loadedChannels.Values; private readonly BindableFloat chatHeight = new BindableFloat(); private bool isDraggingTopBar; private float dragStartChatHeight; public const float DEFAULT_HEIGHT = 0.4f; private const int transition_length = 500; private const float top_bar_height = 40; private const float side_bar_width = 190; private const float chat_bar_height = 60; [Resolved] private OsuConfigManager config { get; set; } = null!; [Resolved] private ChannelManager channelManager { get; set; } = null!; [Cached] private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Pink); [Cached] private readonly Bindable currentChannel = new Bindable(); private readonly IBindableList availableChannels = new BindableList(); private readonly IBindableList joinedChannels = new BindableList(); public ChatOverlay() { Height = DEFAULT_HEIGHT; Masking = true; const float corner_radius = 7f; CornerRadius = corner_radius; // Hack to hide the bottom edge corner radius off-screen. Margin = new MarginPadding { Bottom = -corner_radius }; Padding = new MarginPadding { Bottom = corner_radius }; RelativeSizeAxes = Axes.Both; Anchor = Anchor.BottomCentre; Origin = Anchor.BottomCentre; } [BackgroundDependencyLoader] private void load() { // Required for the pop in/out animation RelativePositionAxes = Axes.Both; Children = new Drawable[] { topBar = new ChatOverlayTopBar { RelativeSizeAxes = Axes.X, Height = top_bar_height, }, new Container { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Top = top_bar_height }, Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Colour = colourProvider.Background4, }, new OnlineViewContainer("Sign in to chat") { RelativeSizeAxes = Axes.Both, Children = new Drawable[] { channelList = new ChannelList { RelativeSizeAxes = Axes.Y, Width = side_bar_width, }, new Container { RelativeSizeAxes = Axes.Both, Anchor = Anchor.TopRight, Origin = Anchor.TopRight, Padding = new MarginPadding { Left = side_bar_width, Bottom = chat_bar_height, }, Children = new Drawable[] { new PopoverContainer { RelativeSizeAxes = Axes.Both, Child = currentChannelContainer = new Container { RelativeSizeAxes = Axes.Both, } }, loading = new LoadingLayer(true), channelListing = new ChannelListing { RelativeSizeAxes = Axes.Both, }, }, }, textBar = new ChatTextBar { RelativeSizeAxes = Axes.X, Anchor = Anchor.BottomRight, Origin = Anchor.BottomRight, Padding = new MarginPadding { Left = side_bar_width }, }, } } } } }; } protected override void LoadComplete() { base.LoadComplete(); config.BindWith(OsuSetting.ChatDisplayHeight, chatHeight); chatHeight.BindValueChanged(height => { Height = height.NewValue; }, true); currentChannel.BindTo(channelManager.CurrentChannel); joinedChannels.BindTo(channelManager.JoinedChannels); availableChannels.BindTo(channelManager.AvailableChannels); Schedule(() => { currentChannel.BindValueChanged(currentChannelChanged, true); joinedChannels.BindCollectionChanged(joinedChannelsChanged, true); availableChannels.BindCollectionChanged(availableChannelsChanged, true); }); channelList.OnRequestSelect += channel => channelManager.CurrentChannel.Value = channel; channelList.OnRequestLeave += channel => channelManager.LeaveChannel(channel); channelListing.OnRequestJoin += channel => channelManager.JoinChannel(channel); channelListing.OnRequestLeave += channel => channelManager.LeaveChannel(channel); textBar.OnSearchTermsChanged += searchTerms => channelListing.SearchTerm = searchTerms; textBar.OnChatMessageCommitted += handleChatMessage; } /// /// Highlights a certain message in the specified channel. /// /// The message to highlight. /// The channel containing the message. public void HighlightMessage(Message message, Channel channel) { Debug.Assert(channel.Id == message.ChannelId); if (currentChannel.Value?.Id != channel.Id) { if (!channel.Joined.Value) channel = channelManager.JoinChannel(channel); channelManager.CurrentChannel.Value = channel; } channel.HighlightedMessage.Value = message; Show(); } public bool OnPressed(KeyBindingPressEvent e) { switch (e.Action) { case PlatformAction.TabNew: currentChannel.Value = channelList.ChannelListingChannel; return true; case PlatformAction.DocumentClose: channelManager.LeaveChannel(currentChannel.Value); return true; case PlatformAction.TabRestore: channelManager.JoinLastClosedChannel(); return true; case PlatformAction.DocumentPrevious: cycleChannel(-1); return true; case PlatformAction.DocumentNext: cycleChannel(1); return true; default: return false; } } public void OnReleased(KeyBindingReleaseEvent e) { } protected override bool OnDragStart(DragStartEvent e) { isDraggingTopBar = topBar.IsHovered; if (!isDraggingTopBar) return base.OnDragStart(e); dragStartChatHeight = chatHeight.Value; return true; } protected override void OnDrag(DragEvent e) { if (!isDraggingTopBar) return; float targetChatHeight = dragStartChatHeight - (e.MousePosition.Y - e.MouseDownPosition.Y) / Parent.DrawSize.Y; chatHeight.Value = targetChatHeight; } protected override void OnDragEnd(DragEndEvent e) { isDraggingTopBar = false; base.OnDragEnd(e); } protected override void PopIn() { base.PopIn(); this.MoveToY(0, transition_length, Easing.OutQuint); this.FadeIn(transition_length, Easing.OutQuint); } protected override void PopOut() { base.PopOut(); this.MoveToY(Height, transition_length, Easing.InSine); this.FadeOut(transition_length, Easing.InSine); textBar.TextBoxKillFocus(); } protected override void OnFocus(FocusEvent e) { textBar.TextBoxTakeFocus(); base.OnFocus(e); } private void currentChannelChanged(ValueChangedEvent channel) { Channel? newChannel = channel.NewValue; // null channel denotes that we should be showing the listing. if (newChannel == null) { currentChannel.Value = channelList.ChannelListingChannel; return; } if (newChannel is ChannelListing.ChannelListingChannel) { currentChannelContainer.Clear(false); channelListing.Show(); textBar.ShowSearch.Value = true; } else { channelListing.Hide(); textBar.ShowSearch.Value = false; if (loadedChannels.TryGetValue(newChannel, out var loadedChannel)) { currentChannelContainer.Clear(false); currentChannelContainer.Add(loadedChannel); } else { loading.Show(); // Ensure the drawable channel is stored before async load to prevent double loading DrawableChannel drawableChannel = CreateDrawableChannel(newChannel); loadedChannels.Add(newChannel, drawableChannel); LoadComponentAsync(drawableChannel, loadedDrawable => { // Ensure the current channel hasn't changed by the time the load completes if (currentChannel.Value != loadedDrawable.Channel) return; // Ensure the cached reference hasn't been removed from leaving the channel if (!loadedChannels.ContainsKey(loadedDrawable.Channel)) return; currentChannelContainer.Clear(false); currentChannelContainer.Add(loadedDrawable); loading.Hide(); }); } } // Mark channel as read when channel switched if (newChannel.Messages.Any()) channelManager.MarkChannelAsRead(newChannel); } protected virtual DrawableChannel CreateDrawableChannel(Channel newChannel) => new DrawableChannel(newChannel); private void joinedChannelsChanged(object? sender, NotifyCollectionChangedEventArgs args) { switch (args.Action) { case NotifyCollectionChangedAction.Add: Debug.Assert(args.NewItems != null); IEnumerable newChannels = args.NewItems.OfType().Where(isChatChannel); foreach (var channel in newChannels) channelList.AddChannel(channel); break; case NotifyCollectionChangedAction.Remove: Debug.Assert(args.OldItems != null); IEnumerable leftChannels = args.OldItems.OfType().Where(isChatChannel); foreach (var channel in leftChannels) { channelList.RemoveChannel(channel); if (loadedChannels.ContainsKey(channel)) { DrawableChannel loaded = loadedChannels[channel]; loadedChannels.Remove(channel); // DrawableChannel removed from cache must be manually disposed loaded.Dispose(); } } break; } } private void availableChannelsChanged(object? sender, NotifyCollectionChangedEventArgs args) => channelListing.UpdateAvailableChannels(channelManager.AvailableChannels); private void handleChatMessage(string message) { if (string.IsNullOrWhiteSpace(message)) return; if (message[0] == '/') channelManager.PostCommand(message.Substring(1)); else channelManager.PostMessage(message); } private void cycleChannel(int direction) { List overlayChannels = channelList.Channels.ToList(); if (overlayChannels.Count < 2 || currentChannel.Value == null) return; int currentIndex = overlayChannels.IndexOf(currentChannel.Value); currentChannel.Value = overlayChannels[(currentIndex + direction + overlayChannels.Count) % overlayChannels.Count]; channelList.ScrollChannelIntoView(currentChannel.Value); } /// /// Whether a channel should be displayed in this overlay, based on its type. /// private static bool isChatChannel(Channel channel) { switch (channel.Type) { case ChannelType.Multiplayer: case ChannelType.Spectator: case ChannelType.Temporary: return false; default: return true; } } } }