using osu.Game.Beatmaps.Timing; using osu.Game.Database; namespace osu.Game.Modes.Taiko.Objects { public class BarLine { /// /// The start time of the control point this bar line represents. /// public double StartTime; /// /// The time to scroll in the bar line. /// public double PreEmpt; /// /// Whether this is a major bar line (affects display). /// public bool IsMajor; public void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty) { PreEmpt = 600 / (timing.SliderVelocityAt(StartTime) * difficulty.SliderMultiplier) * 1000; } } }